[Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi

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t_mann05




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[Mod] The Lost Mombasa Canyon || t_mann05 & Mr. Scoliosi

Post by t_mann05 »

The Lost Mombasa Canyon
By: t_mann05 & Mr. Scoliosis
  • YOU MUST HAVE THE YELO TRAINER FOR THE AI TO WORK



    Author: __.t_mann05 & Mr. Scoliosis

    Preview: --.Serenity patch link: http://files.filef ... einfo.html
    Patch:___-.SPPF patch link: http://files.filefront ... einfo.html
    Type: ___--Multiple
    Base: ___-.Coagulation

    Map Information:
    [ YES ] __System Link
    [ ___ ] __BSP Mods
    [ YES ] __Skin
    [ YES ] __Model Injections
    [ YES ] __Machines Added
    [ YES ] __Biped Mods
    [ YES ] __Vehicle Mods
    [ YES ] __Weapon Mods
    [ YES ] __AI Added
    [ ___ ] __Injected Scripts
    [ ___ ] __Teleporters Added
    [ ___ ] __Injected Sounds
    [ ___ ] __Lighting Mods
    [ YES ] __Jmad Edits
    [ ___ ] __Physics Mods



Story:

After an intense battle on the mombasa bridge, a pelican full of marines runs out of fuel. It crashes just a few miles away from the bridge in an unknown canyon, and you soon find out that the battle isn't over. Take control of the Canyon at all costs.


Mods:

YELLOW TEAM-MARINES
GREEN TEAM-COVENANT

New skin
New Sniper rifle (a few of your marines have it)
New Minigun (spawns where rocket is)
New sword color and sword is duel-weldable
AI Added
AI Shields increased
Scenery and mach's added
New bases
New Sky

-bugs
Map freezes every once in a while. Not sure why.
Not every AI spawn spawns every time u load it.
Some AI have teleporter buzzing sound.
Needs a working respawn script added.
Please report any other bugs you may find.






Screenshots:
  • Image
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    Image
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    Image
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    Image
    Image
    Image



Credits:

Mr. Scholiosis-skins/lightmap/models

darthtuma-bases

snakejknight-various AI help

T Beezie-jmad/AI help

Agent ME-AI help/script help

voodoo721-halomods post generator

Pokecancer -Entity

xbox7887- for Yelo

Kornman- He Found the AI in MP in the Xbe

Farklem -Dot Halo

Low8-SPPF

halo0001-sword color change tut

Assasin-SLC Testing

PM me if i forgot anyone!
Last edited by t_mann05 on Tue Oct 31, 2006 9:38 am, edited 2 times in total.
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theycallmechad




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Post by theycallmechad »

Looks interesting. I'll want to try this soon. Too bad it freezes, though...
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Geo
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Post by Geo »

I will play this after college, look's fun.
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kibito87




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Post by kibito87 »

This does indeed look fun. Although imo opinion the whole mombasa canyon thing doesn't seem to fitting. Not so sure something like coagulation would be found anywhere near old mombasa. :roll: Although on XBC you told me about this, it looks better than you made it out to sound.
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Post by smacktalker »

i dont like freezing maps.
plus it's simply one of those ai mods where ai stands, and shoot at you *yawnnnnn*gasppppp*
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t_mann05




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Post by t_mann05 »

kibito you have to look at the sky to get why i named it that. smacktalker,
it doesnt freeze often, and they dont just stand there, its a huge battle and the AI runs everywhere!
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CptnNsan0




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Post by CptnNsan0 »

host the patches on halomods
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Post by [email protected] »

holy shit this is the best mod i ever seen u guys are going fast with the ai
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Geo
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Post by Geo »

Your sig is 40pixels too high aswell :wink:

And if i'm not mistaken, mombassa is africa right? so a desert styled gulch could well be found in africa :P
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t_mann05




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Post by t_mann05 »

CptnNsan0 wrote:host the patches on halomods
Is that a rule, cuz if so i will change it when i get home.

iGeo wrote:Your sig is 40pixels too high aswell :wink:
My sig is to big? So i have to change it?
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Post by MrBalll »

No, it's not a rule.
Yes, you have to change it.
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Post by GametagAeonFlux »

It doesn't look too bad...but does it freeze? Can't try right now, working.
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kibito87




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Post by kibito87 »

T, i do understand why you named it that. I'm just saying, IMO the sky just doesn't look right in that type of map.
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Boney526




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Post by Boney526 »

iGeo wrote:And if i'm not mistaken, mombassa is africa right? so a desert styled gulch could well be found in africa :P
Yes, I have been lucky enough to see some of the gulches in Africa, and however, over 500 years in the future I doubt they will still be there and they don't look a thing like this. Haha, whatever its good :wink:

Also, On the 6th picture, what's the shields tag called? I want to use it in a mod.

Looks like a cool mod, I'll try it.
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T Beezie




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Post by T Beezie »

Nice job, t_mann :D
Looks insane :shock:
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Post by bluedevil36 »

where are the marines and shit
t_mann05




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Post by t_mann05 »

Thanks Beezie! :D

are you kidding me bluedevil? go download the yelo trainer, without it, no AI spawns which is why you cant see anything.
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Post by xXtR1Xm1Xx »

Looks nice. GJ
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uncutshadow





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Post by uncutshadow »

looks very cool. like the models. Another nice AI mod to add to my collection. keep em' commin'
t_mann05




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Post by t_mann05 »

[/quote]Also, On the 6th picture, what's the shields tag called? I want to use it in a mod.[quote]

Heres the tag: its in the scen tag

scenarios\objects\covenant\military\cov_portable_shield\cov_portable_shield.scen

You can find it in the oldmabassa map!
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