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Jubakuba




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Post by Jubakuba »

SO THEY CAN MOVE NOW????
OMG.
TUT plZ!
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Post by Vicarious »

I dont get it.......... :cry:
Jubakuba




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Post by Jubakuba »

I get an error everytime I try to transfer 212 into my map.
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Post by BOBtheMASTER »

i get an error too.. :cry:

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Post by xXtR1Xm1Xx »

Would you transfer it through hex or entity.
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Post by -DeToX- »

Guys.... Entity cant transfer it.... It needs to be hexed.
And then injected Into Gemini. Because it raises the BSP size making it not fit in the map.
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Post by JS2000 »

Cool :!:
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Post by smacktalker »

detox be a nice guy and make us a for each map this. :lol:
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Post by xzodia »

-DeToX- wrote:Guys.... Entity cant transfer it.... It needs to be hexed.
And then injected Into Gemini. Because it raises the BSP size making it not fit in the map.
i know little about this but wouldnt entity be able to transfer it if you converted to gemini 1st then added the new reflexive?
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Post by t_mann05 »

wouldnt the 212 reflexive already be in the map if you did a bsp conversion? And then you just have to transfer the remaining reflexes?
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Post by snakejknight »

well i'm not entirly sure how this would work but i would imagine it would be like adding water into a new map, so the Water Tut may give some insite on how to do this
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Post by -DeToX- »

Yes it would be like my water tutorial only with more reflexives and some interreflexives.

Also xzodia, it wouldnt work. Entity cannot transfer that reflexive properly.
Btw tmann... Only SP maps have the reflexive, and its in the bsp, so if you transferred a sp bsp to mp, it would have zones...
But a Mp bsp in SP wouldnt work.

Needs to be hexed... If i find more time, I might redo the Zones Process.

Also to do some bigger BSP conversions, you can delete some Meta, but make sure its all relinked fine and some other reflexive isnt in there or Raw isnt linked to that meta you deleted... So yeah...
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Post by snakejknight »

well can u release a quick tut on how to do it? and will entity's hex editor work?
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Post by -DeToX- »

snakejknight wrote:well can u release a quick tut on how to do it? and will entity's hex editor work?
No Entity's Hex Editor will not.

And Its about the same as water. And the tutorial would be too long. From my water Tutorial you could learn to transfer them and relink things.

It should be easier for you than it was for me, because I got my explaination from Pokecancer's quote.. But both can help.

Also make sure you check out the "Following Reflexives In Hex" Tutorial. It could help to learn how to follow stuff like that. And then the sbsp after should be padded by an interval of 512 making it divisible by 4096.
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Post by snakejknight »

ok thnx
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Post by -DeToX- »

smacktalker wrote:detox be a nice guy and make us a for each map this. :lol:
Maybe It would be easier to make a patch for a map and get it off my back...

But its harder than water because you need to go back and forth through alot of reflexives and do them correctly.
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Post by Jubakuba »

grr...I so only gemini can have zones?

sorry...Im really a noob...
I learn thinks through teaching, not exploration, and this is confusing me...
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snakejknight




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Post by snakejknight »

no only gemini can't have zones, if a bsp u add is bigger than the original one the map had, it won't load, gemini has the biggest, waterworks and terminal have big ones too though... but gemini is the biggest so u cannot have zones or water in it. unless u delete certain meta within it. at least thats wat i understand from wat detox wrote
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Post by antszy101 »

detox, u didnt give me any credit. its true that you transfered the reflexives and that but you were unwilling until i found some concrete evidence that offset 212 was the right one, which i did. We also talked about sharing at least some credit on AIM. Please fix this.
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Post by Zone 117 »

I watched Detox do this on his comp, and guys, let's just say the tut would be pretty long... you shouldn't be asking him to write a tut for it, ask him to write a book for it.
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