[TrialEngine]Semi-Game Engine for Halo Multi - Gamma 0.7.4

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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If you'd have the chance, would you help me with my engine? (I'd give you thanks and more-than deserved credit.)

Yep, definately!
5
56%
Can't, sorry.
1
11%
50/50
3
33%
 
Total votes: 9

343 PRODiGY





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[TrialEngine]Semi-Game Engine for Halo Multi - Gamma 0.7.4

Post by 343 PRODiGY »

A game-engine designed for modded maps (or the original)

Notes:
1. This is a game engine (Kinda, still needs work), in the form of a ppf file. It is designed for appliance over the original map file first, then you edit the file yourself for a mod based on my game engine, get it?

2. If you are to rate this game engine, don't post without playing it first (The # of comments exceeded # of game downloads in some topics I've made), and be constructive (as in give me detail, especially on bugs and stuff), k?

Engine Modifications: (Quite long)

Graphical Side
- The shaders are modified so the physics correspond to the material (I've a long way to go, but this should cover the main basics), origianally, roughly all the shader material was assigned to the material of dirt. Now, it goes like this: pistol is made outta metal. Therefore, everything related to it (Except grip, it was assumed that it was rubber) is made of metal.
- I attempted to simulate HDR (High Dynamic Range, look it up if you don't know), but I can't see the effects myself (Bad GFX), but this feature causes a slight glowing radience to objects, and also applies slight translucency to it (FIXED: The mod that was posted on here only applied the HDR effect to some small stuff, sorry if you were expecting big. Now that I've done all the shader stuff, you can now blame me if the weapons/warthog is screwed up)
- The lens flares are in beta stage though, but they are a lot more vivid, ex: look at the sun, or the lights at base entrance, or the banshee wings. They sure do show up more eh?
- The only glitches I've found was the HUD when driving warthogs is a pure black square that gets in your way; I'll try fixing it with a bitmap patch. The other glitch was the plasma bullets in which they barely show up on the screen. (May be different for you, heh)
- The reflection of the warthog should now be truely reflective.
- I coulda added some true atmospheric fog and perhaps made some features available to the poor GFX people like me, but... (DANG FAULTY PLUGINS)

Gameplay Side:
- Anti-Betrayal: You cannot betray people, no matter what. Hehehe.
- Anti-Lag: It makes the clients that join your server anti-pinglike; makes their computers render the positions of their MCs so they never experience movement-related lag. However, it slowed down my PC somewhat, and I saw the same kind of lag while hosting as if you were joining a game.
- MC dosen't get instantly killed when meleed in the back, hehehe.
- Modified the physics of MC for more realism; ex: Shoot MC and he'll go look in random directions (simulated pain).
- Bullet's cause additional side-effects (EG: EMP for plasma and Lethal to guys that aren't aware for others)
- ALL projectiles and even MELEE has a chance of headshot, makes it more fair for other weapons.
- Recoil for weapons, camera moves up as you shoot.
- The crosshair and bullet HUD was removed (Two reasons: Because it gives a more subjective point of view to weapons and a new challenge for L33Ts; you'll have to guess where your weapon is pointing at. hehe)
- All matter-based projectiles will have some kind of force to them.
- Bullets now have caliber, in the original gameplay, being shot at was like being penetrated with a bullet the size of a real thin needle)
- More effective particle management so that particles have more varient, but are gone when they hit buildings or their time has expired.
- Weapons respawn real fast.
- You start out with 9 grenades; max is 9 grenades.
- Auto-Aim (<------WTF? Does that say "please ban me?" it's supposed to say A u t o a i m (Maybe the admins screwed up on word censoring))is removed for weapons; yep, more L33T related stuff (I got past that, could you?)
- There's a glitch where sniper rifle has no HUD when zoomed in, I need help with that, anyone?
- Weapon accuracy is no longer determined by angle precision; it's now shake based/recoil and some imperfections in weapon barrels.
- Everyone can only hold 3 clips at a time, hey, I got overburdened carring 10 7.76 clips.
- Weapons now waste unused ammo when reloading.

UPDATE: What's fixed in the newer version:
- HDR applied to every weapon and also the warthogs (I heard from my friend that only guys with shader 1.4 and up cards could render the stuff I modded)
- Cubemap fixed for active camo and overshield, no more invisible stuff now!
- Collusion damage on vehicles; ranges from slight tingle to near-fatal.
Pics below (They suck, I'll post a movie.) Don't be fooled by lack of changes shown; my GFX sucks, so I need better screenies. :|
Attachments
enginev0745.rar
FIXED MOD (The other one had only slight HDR effects)
(11.08 KiB) Downloaded 73 times
halo 2006-10-10 16-49-17-15.JPG
halo 2006-10-10 16-49-17-15.JPG (26.33 KiB) Viewed 2274 times
halo 2006-10-10 16-48-45-39.JPG
halo 2006-10-10 16-48-45-39.JPG (30.88 KiB) Viewed 2444 times
enginev01.rar
(8.74 KiB) Downloaded 23 times
Last edited by 343 PRODiGY on Tue Oct 10, 2006 5:22 pm, edited 7 times in total.
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Post by GametagAeonFlux »

HDR stands for High Dynamic Range. I suggest you look up your own words before suggesting others to. :?

I'll try this out though...I'm curious to see if it really makes it look better. And I have very good graphics, so I'll get some better pictures.
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Post by CerealKiller »

Hmmm...sounds interesting but the pics don't really tell much. Looks like you put lots of effort though but it seems unfinished.

9/10 :P still like it.
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Post by 343 PRODiGY »

GametagAeonFlux wrote:HDR stands for High Dynamic Range. I suggest you look up your own words before suggesting others to. :?

I'll try this out though...I'm curious to see if it really makes it look better. And I have very good graphics, so I'll get some better pictures.
Crap, I'll fix the wording.. hopefully the radience actually works or else I'm gonna spend a lot more time figuring WTF happened.
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Post by GametagAeonFlux »

I got an exception data error when I tried playing it. :?
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Post by 343 PRODiGY »

GametagAeonFlux wrote:I got an exception data error when I tried playing it. :?
Nutz. It worked for me.. :shock:
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Post by GametagAeonFlux »

Oh...I just noticed it said TrialEngine...sorry, I have the full version. :?
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Post by 343 PRODiGY »

lol. Don't worry, trial's free.

(Moral of this story: read the prefix before testing. :>)
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Post by CerealKiller »

I'll test it out...gimme a sec.

EDIT: Pics are in...

Bugs I saw: Warthog tire textures are...well messed up.
Black box appears when driving in warthog.
The overshield and active camo are almost invisible (maybe not a bug).
UI are missing
Recticles are missing

Image
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Changes: Yes, the lights are brighter though. Notice the banshee and plasma rifle. And warthog headlights, too. Very bright.
Image

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Post by 343 PRODiGY »

CerealKiller wrote:I'll test it out...gimme a sec.

EDIT: Pics are in...

Bugs I saw: Warthog tire textures are...well messed up.
Black box appears when driving in warthog.
The overshield and active camo are almost invisible (maybe not a bug).
UI are missing
Recticles are missing
the UI and Rectiles are SUPPOSED to be missing; it gives a more subjective view of the weapons (I mentioned that in the description)

The overshield and camo is screwed up (I'm gonna have fun suing the plugin maker), and the black box, I'll post a bitmap patch to get rid of that.

The wheels of the warthog, I never experienced that bug (Looks alright to me). I also noticed one thing, the ambient lighting I usually see in good GFX cards don't show up, and no specular. (Is that a shader 2.0 card?) Another thing to point out is that the textures for the big planet near the sun and the warthog is blurred, did my mod do that?? (It wasen't blurred on mine..)

EDIT: I didn't manage to reach the warthog shaders, so the screwed up vehicle textures couldn't be part of the engine.
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Post by Veegie[Temp] »

To be honest, this doesn't seem like a change at all, except for the graphic fuck-ups depicted in those pictures.
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Post by 343 PRODiGY »

K, I'd posted a newer version, the previous version, I only modified the shaders of small environment stuff (like leaves and boulders), and this updated version should now fix the invisible Active camo and stuff. Also it adds HDR to weapons and the warthogs now. (Plus, for guys that hog the banshee a lot, added some collusion damage so you can't run over people carelessly now.)
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Post by Veegie[Temp] »

Also it adds HDR to weapons and the warthogs now.
Yeah, uh no.
Unless you have the source code and manually re-wrote the Halo's rendering engine. No, you did not.
You added a pretty radiosity/shader effect. Nothing close to HDR.
It's called bloom.
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Post by 343 PRODiGY »

Veegie wrote:
Also it adds HDR to weapons and the warthogs now.
Yeah, uh no.
Unless you have the source code and manually re-wrote the Halo's rendering engine. No, you did not.
You added a pretty radiosity/shader effect. Nothing close to HDR.
It's called bloom.
Well, don't take this quite literally; it's a semi-engine (I'll be arrested if I actually did reverse engineer the game), filled with convience features like anti-betrayal. Hey, the HDR thing, I couldn't see what I was doing, so it may not look like HDR. I could get closer to HDR if I had some screenies so I could fine tune the effect. (Cut me some slack, eh?) :)
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Post by Veegie[Temp] »

The only way you're getting HDR, is with re-writing the rendering engine. Anything before that is just a cheap bloom effect.
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Post by CerealKiller »

Veegie wrote:The only way you're getting HDR, is with re-writing the rendering engine. Anything before that is just a cheap bloom effect.
True...

And my gfx card was on low settings sorry, but not much of a difference anyway.
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Post by 343 PRODiGY »

Yep. Actually, don't critisize the HDR feature that much, that was just a small portion of the semi-engine. (WTF were you expecting of me? A whole new CS from Half-Life??) You still got other parts like anti-betrayal and no frills headshot on all weapons. Hey, I'm leaving room for suggestions, some real good ones so people could enjoy it though. 8)

All right, no more dissing. The HDR attempt was an early inspiration for something better in the engine actually.
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Post by MadClown »

ill take pics with full detail, give me a few minutes


edit:oppsie its for trial right, i was wondering why it wasnt working

edit2: didnt notice anything significant other than no cross hairs
Attachments
halo 2006-10-18 15-09-28-21.jpg
halo 2006-10-18 15-09-28-21.jpg (41 KiB) Viewed 1950 times
halo 2006-10-18 15-08-35-92.jpg
halo 2006-10-18 15-08-35-92.jpg (69.58 KiB) Viewed 1949 times
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Post by HPDarkness »

I just played it, It's pretty cool. 8/10.
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