Ring World Anarchy
Map idea came to me in shcool, i was thinking about it and then suddenly i had a awsome idea!! Why not take all the multiplayer levels and some parts of the solo levels, then export em to .objs with sparkedit, and link em up into a HUGE halo ce map!
So to start this Project i need a team basicaly i suck at Guerilla (crashed my comp a million times with it) and sapien and my computer dont get a long too well) so i cant do it alone. I can handle all of the modeling and textureing myself. Im good at that ive used 3ds Max (which i "own" cough* cough* keygen cough* cough*) J/K a million times. Problem is i have a Issue with developing vehicles and tags. So i need a team of about 1 or 2 to handle this for me. Heres a list of things that you guys need would do for the map.
Things i cant do cause im to Lazy/incompetent/computer sucks to bad to do.
- Get and and Build Vehi Tags for map (its gonna be big so jets, atvs and, boats will be needed probally)
- Help me do shaders and generate bitmaps (i think using paint to make my .Tiff images is the reason they dont work cause when i use other peoples .Tiff images they work cause they have Paintshop and stuff so i can make the bitmaps but someone may have to compile em unless i keyge.. i mean "BUY" Paintshop)
- Help me Place Some objects and scripts in map (only if neccary wil i ever do scripts i hate scripts)
- I will also need someone to help me with a few nooby things (basicly im not "Really" experianced at Hek the only reason im makeing this project is because 1. i love halo and 2. because i like modeling with 3ds max)
Also note it may seem like im just trying to get someone else to do the boring jobs in making a CE map but really its that i got 2 other projects going (one being my First Person Shooter im Programing called Pyre) and i have tryed so F'ING hard to learn Hek but it just never works for me and my computer never seems to work with the Hek software and my computer sucks and is to slow and stupid to run sapien and may other "ands" that would lead you to thinking i hate my computer... which is true so if someone has actually read all of this and still wants to help out then Please do cause i cant do it on my own. Ill release more info when i have some time to upload some sketchs i did of the level projection and stuff and what kind of vehicles we need to make and other concept art stuff i can get so i hope someone of talent will help a noob with some talent in 3DS make a Kick @$$ map!
So if anyone would like to help Email me at [email protected] or [email protected] (that [email protected] email dosent work really well it screws up sometimes)
Map In Progress "Ring World Anarchy" (Need a Dev t
- inferno
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Map In Progress "Ring World Anarchy" (Need a Dev t
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- inferno
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Update to Project and EXTREMELY ANOYING ERROR needing Fixing
Ok So ive finally drawn out a basic sketch of a top view and I did take into account what MetkillerJoe said about halo not being able to handle that size of a map. The map is going to be about the same size as cold snap maybe a little bigger but it will contain alot of empty areas between levels so it should be supported.
BUT if have a problem and it has been pissing me off for the last 4 hours
.....
Heres the steps ive done so far...
-I exported the bloodgulch and beaver creek meshes to obj's using sparkedit
-I imported the objs into 3ds
-I attached em up into one big mesh
-I deleted part of the cliff on the side of BG and beaver creek
-I then go about moving verticies into each other from beaver creek and BG so that theres no gaps ( I did this by copying the X Y Z of the verticie then applying it to another vertice so it would make the ground seem smooth. )
-Then once i had combined the Beaver Creek and BG meshes well i created a box around the mesh and also attached it. \
-I made the box a sky so that it was the containg box and made the world closed like im suppose to.
-Linked it up to a refernce frame
-Finally i was ready to export to a .JMS format
-I exported and no errors occured
-I booted up a command prompt and navigated down to the halo CE directory
-I typed tool.exe structure levels\test\BGBC BGBC
-It said i had 9 degenerate triangles (i figured out what this error was on
my own the next part was what screwed me)
-Then i got about TEN-THOUSAND errors that looked like this
### ERROR couldn't update edge #10385 (red)
### ERROR couldn't update edge #7475 (red)
### ERROR couldn't update edge #10582 (red)
### ERROR couldn't update edge #6419 (red)
### ERROR couldn't update edge #9433 (red)
### ERROR couldn't update edge #11250 (red)
etc... etc... etc... etc... etc... ETC..
This error repeated about a million times with diffrent numbers of edges
I think this was caused by the mesh i exported from Sparkedit so if someone could please PLEASE!! help me fix this or tell me that theres no way to fix this and to give up on the project or something!! thanks in advacnce.
Oh and heres the Debug.txt from my halo CE directory if one of the "More advanced" guys reads this
This is all of the errors listed under the 9.12.06 date...
09.12.06 17:40:45 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:40:45 reference function: _write_to_error_file
09.12.06 17:40:45 reference address: 42ca20
09.12.06 17:40:45 Couldn't read map file './toolbeta.map'
09.12.06 17:41:16 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:41:16 reference function: _write_to_error_file
09.12.06 17:41:16 reference address: 42ca20
09.12.06 17:41:16 Couldn't read map file './toolbeta.map'
09.12.06 17:41:52 some shaders were not defined
09.12.06 17:42:08 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:42:08 reference function: _write_to_error_file
09.12.06 17:42:08 reference address: 42ca20
09.12.06 17:42:08 Couldn't read map file './toolbeta.map'
09.12.06 17:42:31 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:42:31 reference function: _write_to_error_file
09.12.06 17:42:31 reference address: 42ca20
09.12.06 17:42:31 Couldn't read map file './toolbeta.map'
09.12.06 18:39:19 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:39:19 reference function: _write_to_error_file
09.12.06 18:39:19 reference address: 42ca20
09.12.06 18:39:19 Couldn't read map file './toolbeta.map'
09.12.06 18:39:45 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:39:45 reference function: _write_to_error_file
09.12.06 18:39:45 reference address: 42ca20
09.12.06 18:39:45 Couldn't read map file './toolbeta.map'
09.12.06 18:42:24 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:42:24 reference function: _write_to_error_file
09.12.06 18:42:24 reference address: 42ca20
09.12.06 18:42:24 Couldn't read map file './toolbeta.map'
09.12.06 18:42:56 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:42:56 reference function: _write_to_error_file
09.12.06 18:42:56 reference address: 42ca20
09.12.06 18:42:56 Couldn't read map file './toolbeta.map'
I dont think that code is very useful from the looks of it
but if it can fix this dam error ill be happy! Thanks you guys and if anyone want to join just post something!!
BUT if have a problem and it has been pissing me off for the last 4 hours



Heres the steps ive done so far...
-I exported the bloodgulch and beaver creek meshes to obj's using sparkedit
-I imported the objs into 3ds
-I attached em up into one big mesh
-I deleted part of the cliff on the side of BG and beaver creek
-I then go about moving verticies into each other from beaver creek and BG so that theres no gaps ( I did this by copying the X Y Z of the verticie then applying it to another vertice so it would make the ground seem smooth. )
-Then once i had combined the Beaver Creek and BG meshes well i created a box around the mesh and also attached it. \
-I made the box a sky so that it was the containg box and made the world closed like im suppose to.
-Linked it up to a refernce frame
-Finally i was ready to export to a .JMS format
-I exported and no errors occured
-I booted up a command prompt and navigated down to the halo CE directory
-I typed tool.exe structure levels\test\BGBC BGBC
-It said i had 9 degenerate triangles (i figured out what this error was on
my own the next part was what screwed me)
-Then i got about TEN-THOUSAND errors that looked like this
### ERROR couldn't update edge #10385 (red)
### ERROR couldn't update edge #7475 (red)
### ERROR couldn't update edge #10582 (red)
### ERROR couldn't update edge #6419 (red)
### ERROR couldn't update edge #9433 (red)
### ERROR couldn't update edge #11250 (red)
etc... etc... etc... etc... etc... ETC..
This error repeated about a million times with diffrent numbers of edges
I think this was caused by the mesh i exported from Sparkedit so if someone could please PLEASE!! help me fix this or tell me that theres no way to fix this and to give up on the project or something!! thanks in advacnce.
Oh and heres the Debug.txt from my halo CE directory if one of the "More advanced" guys reads this

This is all of the errors listed under the 9.12.06 date...
09.12.06 17:40:45 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:40:45 reference function: _write_to_error_file
09.12.06 17:40:45 reference address: 42ca20
09.12.06 17:40:45 Couldn't read map file './toolbeta.map'
09.12.06 17:41:16 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:41:16 reference function: _write_to_error_file
09.12.06 17:41:16 reference address: 42ca20
09.12.06 17:41:16 Couldn't read map file './toolbeta.map'
09.12.06 17:41:52 some shaders were not defined
09.12.06 17:42:08 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:42:08 reference function: _write_to_error_file
09.12.06 17:42:08 reference address: 42ca20
09.12.06 17:42:08 Couldn't read map file './toolbeta.map'
09.12.06 17:42:31 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:42:31 reference function: _write_to_error_file
09.12.06 17:42:31 reference address: 42ca20
09.12.06 17:42:31 Couldn't read map file './toolbeta.map'
09.12.06 18:39:19 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:39:19 reference function: _write_to_error_file
09.12.06 18:39:19 reference address: 42ca20
09.12.06 18:39:19 Couldn't read map file './toolbeta.map'
09.12.06 18:39:45 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:39:45 reference function: _write_to_error_file
09.12.06 18:39:45 reference address: 42ca20
09.12.06 18:39:45 Couldn't read map file './toolbeta.map'
09.12.06 18:42:24 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:42:24 reference function: _write_to_error_file
09.12.06 18:42:24 reference address: 42ca20
09.12.06 18:42:24 Couldn't read map file './toolbeta.map'
09.12.06 18:42:56 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:42:56 reference function: _write_to_error_file
09.12.06 18:42:56 reference address: 42ca20
09.12.06 18:42:56 Couldn't read map file './toolbeta.map'
I dont think that code is very useful from the looks of it

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- inferno
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Project cancled....


well i guess the map isnt going to even begin to start unfortunately...
Prob is that Multi-genres right the there are a BUNCH of open edges in the level mainly because the export from spakedit dosent actually export the sky box so the cliffs are left as open edges (this is what i think the prob is caused by) Never the less it would be REALLY F'ing hard to fix the 10000's of open edges and stufff soooooo
I guess this was just one big stupid f*@& up.

At least i didnt spend to much time on it.

lol now i can go to my back up plan which is going to be creating videos using the halo models by adding bones and stuff to make a awsome movie type thing..... So i have a couple of things to say before i go
- F*** sparkedits stupid OBJ exporter

- F*** Hek

- And F*** farris's mom

Bye
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Re: Project cancled....
Your biggest mistake was:Inferno wrote:![]()
![]()
well i guess the map isnt going to even begin to start unfortunately...
Prob is that Multi-genres right the there are a BUNCH of open edges in the level mainly because the export from spakedit dosent actually export the sky box so the cliffs are left as open edges (this is what i think the prob is caused by) Never the less it would be REALLY F'ing hard to fix the 10000's of open edges and stufff soooooo
I guess this was just one big stupid f*@& up.![]()
At least i didnt spend to much time on it.![]()
lol now i can go to my back up plan which is going to be creating videos using the halo models by adding bones and stuff to make a awsome movie type thing..... So i have a couple of things to say before i go
- F*** sparkedits stupid OBJ exporter![]()
- F*** Hek![]()
- And F*** farris's mom![]()
Bye
You started WAY to big.
Start small


- Freedom451
- Posts: 6
- Joined: Sun Oct 15, 2006 3:59 pm
Re: Project cancled....
Inferno wrote:- And F*** farris's mom![]()
Inferno thats not funny im going to kill you now you little F***er
You left your ipod by my computer so im going to kill it too
