WIP Underwater labyrinth

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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smacktalker




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WIP Underwater labyrinth

Post by smacktalker »

New upcoming map.
don't mind the pics i nulled the FOG, so it's more clear..it's a map with not much visibility, and i think it'll give nice slayermatches due to that there's multiple heightlevels where you can walk.

it's a very nice map in my opinion, with a very pleasant feel to it. it's very underwater like (duh)
i put low gravity in this mod, so when u jump you don't fall down normal. it gives more watery feel to the map.

some gravlifts here and there, for reaching multiple height levels.
it's a bit big and confusing, but once you get the hang of the map i'm sure it'll be very comfortable while playing because there's lots of room and well its a creepy map and WOA there could be someone behind you in all of the sudden.
due to little visibility, i'll spice this map up a little bit with some extra's.. most likely i'll make the muzzle flashes on the weapons cover more area so you know where the shooting will come from.

most likely people will say, this BSP / level is hardly playable. but so far it's playable pretty good (i blocked off enough so its a decent battlefield). and its a nice map with a nice feel.

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Last edited by smacktalker on Wed Aug 23, 2006 12:22 pm, edited 1 time in total.
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snakejknight




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Post by snakejknight »

u should spawn working fish... u can do that now w/ yelo
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Post by smacktalker »

i'd rather NOT do that lol.. who likes a mod only playable with trainers and on splitscreen.
but possible i will spawn some PROJ with hlmt FISH. hehe good idea :wink:
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Post by xheadshotmastax »

snakejknight wrote:u should spawn working fish... u can do that now w/ yelo
umm it would suck everytime starting yelo for having working fishs on the map.
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Post by StalkingGrunt911 »

It don't look that good I have seen this BSP used a couple of times and people do different stuff with it but the fish idea sounds good. :)
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Post by smacktalker »

yea well it look a bit dull and monotone. but the "maze" feel to it, and the general feel that is created by the fog and sounds and enviroment are pretty nice.
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Post by Patrickssj6 »

KOTOR *Cough*

Very nice,like the original concept... :wink:
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Post by GametagAeonFlux »

Neato, I like the purpley things.
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Post by StalkingGrunt911 »

GametagAeonFlux wrote:Neato, I like the purpley things.
I think those are midship lifts but I could be wrong. :|
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Post by smacktalker »

yea they're from midship..
maybe he means the needlers tho xD
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Post by -DeToX- »

Hehe....
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Post by StalkingGrunt911 »

smacktalker wrote:yea they're from midship..
maybe he means the needlers tho xD
That's true but I don't see nothing different about the needlers. :?
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Post by x088x »

Oooh, nice. I like what you've done with this BSP. Can't wait for the final product.
Halo 3 ruined everything..
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Post by CptnNsan0 »

I like it a lot :)
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Post by Shadow LAG »

damnet. I was nearing completion on mine. this is the second time I have seen this done. I guess its time for me to move onto another idea...
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Post by smacktalker »

little update. its coming along pretty nice, everyhing is fixed and stuff, but all i have to do is give it a little extra
so far i've added bubbles on the MC hlmt, so it looks like he's breathing underwater (ty Turk, the man of the flaming skull)
and i did a nice find, and swapped all the material effects of the MC and elite, to water. when they are walking now it gives watersounds. pretty hawt.
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Post by GametagAeonFlux »

The bubbles are a nice addition, very creative. :)
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Post by smacktalker »

wait i'll get you another pic
edit:
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bubbbbbbbles ^^
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plasma grenade effect :)
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