[WIP] Aerial 2

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

[WIP] Aerial 2

Post by xheadshotmastax »

Image

Hi ppl!
It was time to start that project... and well the progress is pretty good.
First the pictures then the map features:

Image

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

The map features 4 teams:
Image
As you can see each base is kinda lighting up in its color.
Acutally there are 16 banshees , means that each player can have one. I will make 3 diffrent banshees, and rebalance them.

The first thing i done at this map was a proper deathzone :lol: so you dont need to worry about the mistake in "Aerial 1".
So far there are enough weapons on the map.

Besides the map will contain a new Anti-Air weapon:

Image
Modeled by dec1234
Image
I
Image
User avatar
Supa1337




Critic

Posts: 180
Joined: Mon Jul 03, 2006 7:14 pm
Location: Federal Way, Washington
Contact:

Post by Supa1337 »

i cant wait
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

The base glow light things are awesome man.

You should have a different shape at each base. :P
User avatar
DRL333





Posts: 1668
Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!

Post by DRL333 »

:shock: :shock: :shock: :shock: :shock: 9999999999999/10!!!!!!!!!!!!!!!!!!
Valve > Bungie
Image
Making abstract graphics again and better than ever!
User avatar
Tural




Conceptionist Acolyte Bloodhound Recreator
Socialist Connoisseur Droplet Scorched Earth
Grunge

Posts: 15628
Joined: Thu Jun 16, 2005 3:44 pm
Location: Lincoln, NE
Contact:

Post by Tural »

Fucking hot.
User avatar
G.I.R.




Recreator Coroner

Posts: 3221
Joined: Thu Aug 11, 2005 1:07 pm
Location: Missouri
Contact:

Post by G.I.R. »

I love you.

Take your time with it.
Image
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
User avatar
T Beezie




Trickster Artisan Pyre Wordewatician 500

Posts: 584
Joined: Sun Dec 11, 2005 7:59 pm
Location: Teh bourbon capital of the world
Contact:

Post by T Beezie »

4 team CTF would be Insane! I like it :D
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Looks good ... theres just something about this one that i dont like though.. Dont get me wrong It looks AMAZING but it is missing something. :?
User avatar
Pyroman




Recreator Artisan Connoisseur Enthraller
Droplet Firestorm Blacksmith

Posts: 2451
Joined: Thu Jan 13, 2005 5:18 pm
Location: Bakersfield, CA
Contact:

Post by Pyroman »

Very nice man.
Image
Listen to Protest the Hero.
nintendo9713




Wordewatician 250

Posts: 548
Joined: Tue May 23, 2006 2:04 pm
Location: Louisiana...

Post by nintendo9713 »

Wow, amazed. *eagerly awaits for release*
Image
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

looks good, but way too big, odds are 16 people will never play this at the same time and if they do it will be at a lan party casue xbc and kai suck with 16 people. but like i said i love the mad, just make it smaller, it will still be alot of fun with it sized down.
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

r0tten wrote:looks good, but way too big, odds are 16 people will never play this at the same time and if they do it will be at a lan party casue xbc and kai suck with 16 people. but like i said i love the mad, just make it smaller, it will still be alot of fun with it sized down.
Hmm. it isnt that big at all that it looks.
but ill take a look at my concept sheet and reformat it .
Image
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

i'm saying this only by looking at pictures then comparing to the last aerial. the last one i foung to be too big, not in circumfrence but the fact that there were a couple levels to it so if i was in a banshee and someone was on the ground they could easily just camp and wait. also it took forever to run from one side to the other.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Meh its not to big. The last one wasnt big either.. r0tten why dont you get on msn anymore? :?
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

i forget... i'll be one tomorrow i have to design a website for work and i'm learning CSS so i'll be on like all day tomorrow. still think it's really big though


p.s. dec is turning out the bad ass models!!
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

LOOKS REALY GOOD.... i stil havent played the 1st 1 tho.. LOL i never saw a topic for it... LOL... oh well.. cant wait 4 it
Image
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

Amazing.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Wow the glowing base color things are awesome. This looks alot better than the first one wasn't that fun unless you wanted to fly in the pelican than get out and let everyone fall to their death. But this one looks alot funner and good for CTF can't wait to download it in a few days.
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

HSM what??? ;) Looks fantastic, as always.
Halo 3 ruined everything..
User avatar
Playkid





Posts: 148
Joined: Sat Jul 15, 2006 5:47 am
Location: Denmark

Post by Playkid »

Outstanding!

The base light is a nice addition.
As well as the AA weapon.

My suggestions would be to add some kind of stationary, undestructble AA weapon.
Either one in the middle, or one at each base to prevent other teams to completly vehicle dominate, or maybe both places.

My idea for the turret in the middle would be a "fun" turret, it could be placed on some kind of platform above the ring of light.
The projectiles for this turret, should be so slow they could be outrun by boosting or by evading (not boring slow though),
but they would have som much homing, they would track the target untill it was destroyed. The rate of fire should be low.

The base turrets should have higher rate of fire, not target tracking, but the projectiles should be deadly on impact.
It should be balanced enough to keep spawn campers away.

About the spawn points, i say the base should be the spawnpoint.
Like red team always spawn on read base, yellow team spawn on yellow base etc etc.
This is an air mod, so the closer you are to the vehicles the more fun it is.

I don't even know if its possible to determine the team spawns, or if you already made it.

Also a little addition, if it's possible, yellow/golden banshee projectiles :)
I think it will fit the map design.
Last edited by Playkid on Sun Aug 13, 2006 12:34 am, edited 2 times in total.
Post Reply