Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sun Jul 23, 2006 6:12 pm
1st question about shaders, how do you ajust the tiling of the bitmap/detail map?
2nd Question, How do you swap shaders in the BSP, without overwriting metas. (I tired to swap dependcies in the sbsp tag with no luck
)
sharpshot7
Posts: 154 Joined: Sat Jul 15, 2006 2:03 pm
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by sharpshot7 » Sun Jul 23, 2006 7:16 pm
What do you mean swap shaders in the BSP?
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Mon Jul 24, 2006 7:03 am
I mean you have a shader that shades the bsp and swap it with another one
UntoldLegendxx
Posts: 583 Joined: Tue Apr 18, 2006 3:23 pm
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by UntoldLegendxx » Mon Jul 24, 2006 12:32 pm
if the bitmaps r the same size and type you could just extract them and then insert them over the bitmap you want to modify but thats all i can think of.
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Mon Jul 24, 2006 2:51 pm
no, what if I want different bumps and shinyness. thats the whole reson I posted this
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Tue Jul 25, 2006 8:53 am
shinyness can be changed with a value, there is also a value in the shader that effects how it gets tiled but i have yet to get proper labels for it so i havent updated the ifp yet.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Tue Jul 25, 2006 8:59 am
awesome, could you tell me the unknown numbers? and btw where do you get proper labels? I'm just wondering.
turk645
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by turk645 » Tue Jul 25, 2006 9:06 am
i make the name myself based on the effect i see from value, aslo apparantly someone already labeled it at the trp site, just update your plugin.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Tue Jul 25, 2006 9:32 am
I have no clue how to do that stuff, and whats the trp site?
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Tue Jul 25, 2006 9:38 am
http://www.haloplugins.com
just go to the forum's incomplete IFP section and copy and paste the content of the shad ifp into your current shad ifp.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Tue Jul 25, 2006 10:23 am
thanks.
EDIt does anyone know how to swap shaders that cover the BSP?