[Halo 2] Zero Gravity Terminal *Script Injection*

The best of the best for Halo 2 Xbox
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

Should have used low gravity, ie .6 or something...
No gravity = No fun
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
jlddodger





Posts: 106
Joined: Mon May 22, 2006 6:04 pm
Contact:

Post by jlddodger »

Yeah but floating point hex can be tough.
Image
User avatar
Excal




Socialist Pyre

Posts: 1779
Joined: Fri Jan 02, 2004 9:55 am
Location: Bronx, NY

Post by Excal »

Cool... I posted a note about it on the front page...
Soldier of Lite




Coagulator Pi Miner Wordewatician 50

Posts: 98
Joined: Tue Feb 21, 2006 7:39 pm

Post by Soldier of Lite »

Thanks :D
Image
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

Yay! Its frontpaged within 24 hours!

:wink:

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
vb4life





Posts: 58
Joined: Mon Jul 10, 2006 9:36 am

Post by vb4life »

jlddodger wrote:Yeah but floating point hex can be tough.
? are u talking about converting floats to hex?
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

SerpentKnights wrote:dang, superb job dude
EDIT: just saw the vid... cooooooool :)





Moderator Edit: Please avoid double posting. If you use the "EDIT" button in the top right corner of the original post, you are able to edit that specific post instead of creating an additional (this is only available via your posts for a short time after original creation). Thanks!
Beware the ninja spaz... >_>
1337_Lee





Posts: 28
Joined: Tue Jun 20, 2006 8:32 pm

Post by 1337_Lee »

i have no clue how u would go about doing this but great job
Sig over 500x120.
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

1337_Lee wrote:i have no clue how u would go about doing this but great job
Neither do anyone else :wink: . Except those who helped :wink: .

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
User avatar
Ryu





Posts: 221
Joined: Sat Apr 10, 2004 6:14 pm
Location: Over and To the Right

Post by Ryu »

LuxuriousMeat wrote:i know the no gravity is cool in all but it isnt good for gameplay at all
Its not the point if its good for game play. The point is now we have more stuff to have fun with. :D When the bugs are all worked out. :lol:
YOUR THREE LINES OF TEXT!!!!!!
User avatar
LuxuriousMeat





Posts: 824
Joined: Thu Nov 03, 2005 6:43 pm
Location: zzzzzzzzzzzzzzzz
Contact:

Post by LuxuriousMeat »

Ryu wrote:
LuxuriousMeat wrote:i know the no gravity is cool
Image
greennc




Visioneer Critic Trickster Wave
Firestorm

Posts: 220
Joined: Fri Feb 04, 2005 3:50 am
Location: in my tree house haveing some tea
Contact:

hello

Post by greennc »

lol this is funny as kick ass mod dude i can fly :D
My sig was 15 pixels too high!
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

Hopefully this isn't gonna be like when people discovered how to make levels darker, almost every mod released was a dark map, now they're gonna be dark and gravity-less.
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
Supa1337




Critic

Posts: 180
Joined: Mon Jul 03, 2006 7:14 pm
Location: Federal Way, Washington
Contact:

Post by Supa1337 »

iGeo wrote:Hopefully this isn't gonna be like when people discovered how to make levels darker, almost every mod released was a dark map, now they're gonna be dark and gravity-less.
or just alot of space mods
selyb





Posts: 32
Joined: Sun Mar 19, 2006 7:23 am

Post by selyb »

im the kind of person who thinks everything should be open source and free and from my POV, i dont understand how anyone could benefit from not knowing what you do and how you do it
i think the baby with the car is a poor analogy
i think a better analogy would be 'to teach a teenager how to drive when they have no experience'
"im going to wait until i know everything about driving before i begin to show you how to drive"
the only downside i can see to showing people what you know already is that someone might be able to use the information and pawn it off as if they did all the work
the upside is you could have alot more help in figuring things out
take myself for example, i have much experience with scripting
ive written VBScripts of more than 600 lines and ive edited some TCL/TK, cscript, ruby, javascript
i also have experience with hex editing stemming from editing the memory on a GS3 on PSX
but since you keep it hidden, there really isnt any feasible way i could help
i am also the kind of person that hates being teased
why show us a little and then tell us you wont give us anything on it for a couple weeks? why not just wait until its ready before you come out with it?

please dont take this as flaming, im merely stating that i cant understand your POV from the previous posts
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

selyb wrote:im the kind of person who thinks everything should be open source and free and from my POV, i dont understand how anyone could benefit from not knowing what you do and how you do it
i think the baby with the car is a poor analogy
i think a better analogy would be 'to teach a teenager how to drive when they have no experience'
"im going to wait until i know everything about driving before i begin to show you how to drive"
the only downside i can see to showing people what you know already is that someone might be able to use the information and pawn it off as if they did all the work
the upside is you could have alot more help in figuring things out
take myself for example, i have much experience with scripting
ive written VBScripts of more than 600 lines and ive edited some TCL/TK, cscript, ruby, javascript
i also have experience with hex editing stemming from editing the memory on a GS3 on PSX
but since you keep it hidden, there really isnt any feasible way i could help
i am also the kind of person that hates being teased
why show us a little and then tell us you wont give us anything on it for a couple weeks? why not just wait until its ready before you come out with it?

please dont take this as flaming, im merely stating that i cant understand your POV from the previous posts
HE IS WRITING A TUTORIAL FOR YOU lol :wink: Thats why its taking so long. Its a REALLY long tutorial and it will take time to be released. He said 1-2 weeks.
Image
User avatar
Trulife8342




Orb Commentator Firestorm

Posts: 2403
Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:

Post by Trulife8342 »

The god damn tutorial is so fucking long 6 pages :shock:
Soldier of Lite




Coagulator Pi Miner Wordewatician 50

Posts: 98
Joined: Tue Feb 21, 2006 7:39 pm

Post by Soldier of Lite »

6 pages and counting. The 6 pages was before I found some new things, and doesn't even include compiling. I still have to add in a good deal of information into the tutorial.

Also, the 1-2 weeks is the maximum. I'm hoping to have some basic tools done within a few days, but I'm not the one programming them so I can't give you a reasonable estimate yet.

Also, to all the people afraid of the plethra of low gravity mods coming, I don't think you really need to worry. Once people see the list of commands that we're gathering, most people will forget all about gravity. Only the mods that wouldn't have been any good to start with will take only a low gravity mod.
Image
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Tural wrote:You crazy kids and your h4x.
What he said. =D

I was gone for a few days, and came back to this..amazing. Keep up the good work.
Formerly known as Limpmybizket.
akamasta





Posts: 176
Joined: Sat May 13, 2006 5:48 pm
Location: Ny
Contact:

Post by akamasta »

cool, it's good to know theres a bunch of commands we can use. I'm hoping that maybe we can edit the scripts of almost anything in the game that way all of our mods can be special in some way.
Your sig can't exceed 500x120 in size.
Post Reply