ok i really need help here.I made a map rebuild.I made a new file for a hog called Hummer.I copyed the normal hog files into the new Hummer file.I edited the files that r in the Hummer file and changed all the ones that said for example rwarthog.mod2 and put it as Hummer.mod2 and i edited it with notepad so when i get on HMT3 it says vehicle/Hummer and vehicle/rwarhog so there 2 seperate hogs also i edited the file deathisland.scnr and looked for
<Dependency>
<Location>0x3BD4</Location>
<Tagclass>ihevtinuejbo</Tagclass>
<Filename>vehicles\rwarthog\rwarthog</Filename>
</Dependency>
and i copyed it and put it to look like this
<Dependency>
<Location>0x3BD4</Location>
<Tagclass>ihevtinuejbo</Tagclass>
<Filename>vehicles\Hummer\Hummer</Filename>
</Dependency>
<Dependency>
<Location>0x3BD4</Location>
<Tagclass>ihevtinuejbo</Tagclass>
<Filename>vehicles\rwarthog\rwarthog</Filename>
</Dependency>
then i looked for scenery\teleporter_base\teleporter_base and changed the location of the Hummer to the location of the teleporter base then i rebuilded the map with HMT3 and it worked but the problem is that when i change the PC model of the Hummer it changes it for the rwarhog too can someone tell me wut i did wrong?
Calling All Advanced Modders
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Calling All Advanced Modders
Last edited by [users]Juan on Mon Mar 15, 2004 6:27 pm, edited 1 time in total.
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ok heres the fix to it that deadly shadow posted yesterday
i havent tried it, but he seems to know what he's talking aboutgo thru the whole tut that i made, and rebuild the map, then after that, open a hex editor, and Go 210 bytes ahead from the Scenario Meta Offset. Change this number - 32 - To the num of things u've added. It is 32 in Hex - 50 in Dec - If you were to say added 20 trees u'd change it to 46. 50 Dec + 20 = 70 converted to Hex = 46. I am going to test this now and if it works then well.. it's just great
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um i have never used Hex before can u tell me where i can can get a tut
Last edited by [users]Juan on Mon Mar 15, 2004 6:27 pm, edited 1 time in total.
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Erm... It seems right. Yes. But. The mod2 data points to the model. Raw Model Pointers. And. I believe that there cannot be 2 of the same mod2 data files. Because. If they both point to the same thing then when uchange one the other will as well. Like this graph
-----Model
---|--------|
--|----------|---------------Same mod2 data
-|------------|
|--------------|
Model----Model
------|-----------|
------|-----------|----------------------Diff mod2 data
------|-----------|
You would have to modify the mod2 which 1% of people here know how well. But you see. You cannot simply change the file name. Both models if pointed to the same model will change if another is changed. I don't think it is possible yet without more research in the mod2. We cannot yet have 2 of the same vehis with diff model
-----Model
---|--------|
--|----------|---------------Same mod2 data
-|------------|
|--------------|
Model----Model
------|-----------|
------|-----------|----------------------Diff mod2 data
------|-----------|
You would have to modify the mod2 which 1% of people here know how well. But you see. You cannot simply change the file name. Both models if pointed to the same model will change if another is changed. I don't think it is possible yet without more research in the mod2. We cannot yet have 2 of the same vehis with diff model
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