HHT and Model rebuilding

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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HapeMask





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HHT and Model rebuilding

Post by HapeMask »

I downloaded HHT awhile ago, and just recently found that it can be used to fix HMT's improperly imported models, but I can't figure out how. I've tried rebuilding, say a wraith, into a level, and then using HHT to re-inject the proper model meta, and I've tried injecting the wraith model meta over something else, but neither of those helped. Can anyone (who can do this) point me in the right direction?
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MasterNeoChief




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Post by MasterNeoChief »

You're wrong.
It fixes Dependancies IF THEY ARE ALREADY IN THE LEVEL.
Which isn't the thing with Wraith in BG.
HapeMask





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Post by HapeMask »

Right, I know what it does. But I also know that it can be used to repair models.
Jatred





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Post by Jatred »

Here you go man...go to PC MODLE in HMT v.3 it should have a [mod2] just inject the modle from another map...this should correct this..if not you have to modle it a little with Milkshape
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MasterNeoChief




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Post by MasterNeoChief »

I don't think it's that easy, and besides, that's not what he ment.
HapeMask





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Post by HapeMask »

MasterNeoChief wrote:I don't think it's that easy, and besides, that's not what he meant.
Correct. I'm trying to fix the models that you rebuild into a level via HMT 3.
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

u need to understand "magic" to fix it
HapeMask





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Post by HapeMask »

I do understand magic... assuming you mean map magic and not magic magic :wink:
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