Blood Gulch Mod Underway
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Blood Gulch Mod Underway
Ok, I have two Ideas here and I'm going to give you both of them.
The first one is a completely unique idea from what I have seen. It requires a bit of modding a gametype and such. Not entirely but just slightly. I will list the map editing that will need to be done and then possible HMT3 changes. Also, if you are interested in doing a collaboration with a group of people or something of the sort or help me in any way please contact me.
1. Turn each base into a 4 to 5 level Citadel or Fortress.
I. Level 1 starts with original Teleporter
II. Ramps or Teleporters to each level
III. All weapons located on Different levels
IV. Scorpion boxed into level 3 or 4 with gun able to shoot out
V. Two more Scorps Boxed in on ground
VI. Hogs on open topped upper level
2. Large Castlesque Structure in middle - Takes up most of middle.
I. Ramps up to level 2
II. No scorps on level 3
III. 4 Ghosts on level 2
IV. Stationary hog guns - Msl modded to fire fuel rods(face both bases on 4th level)
V. Paths connecting the 5th and 2nd levels to both Citadels
3. I want it setup so that in order to win You must pass this Castle, which is where most of the battles should occur for control over it. Pass this castle and then onto the enemy base to nab the flag from either its usual place or the 3rd or 4th level
Gametype change: Vehicles MUST return after time so that those 5th level hogs can return. Kinda want to force the teams into being team players to start an effective siege...also, maybe weaken the tank turret bullets or change them a bit so that there arent campers...make it just be kinda like a super huge stun ya know?
My next idea was just basically hovering levels that connect, the upper being smaller than the middle(2 extra levels) and make these run to basically an ammunition storage for less heavy weps (not the sniper,flame,frg,or rl)And ramps to these levels for hogs
Anyways comment and give some suggestions...i wanna hear what you all think
EDIT: Ok I have taken the First idea and combined it with the 3rd so far. I need to keep it at three levels, and am contemplating adding a 4th possibly. Pictures will come when i am finished with one base.
The first one is a completely unique idea from what I have seen. It requires a bit of modding a gametype and such. Not entirely but just slightly. I will list the map editing that will need to be done and then possible HMT3 changes. Also, if you are interested in doing a collaboration with a group of people or something of the sort or help me in any way please contact me.
1. Turn each base into a 4 to 5 level Citadel or Fortress.
I. Level 1 starts with original Teleporter
II. Ramps or Teleporters to each level
III. All weapons located on Different levels
IV. Scorpion boxed into level 3 or 4 with gun able to shoot out
V. Two more Scorps Boxed in on ground
VI. Hogs on open topped upper level
2. Large Castlesque Structure in middle - Takes up most of middle.
I. Ramps up to level 2
II. No scorps on level 3
III. 4 Ghosts on level 2
IV. Stationary hog guns - Msl modded to fire fuel rods(face both bases on 4th level)
V. Paths connecting the 5th and 2nd levels to both Citadels
3. I want it setup so that in order to win You must pass this Castle, which is where most of the battles should occur for control over it. Pass this castle and then onto the enemy base to nab the flag from either its usual place or the 3rd or 4th level
Gametype change: Vehicles MUST return after time so that those 5th level hogs can return. Kinda want to force the teams into being team players to start an effective siege...also, maybe weaken the tank turret bullets or change them a bit so that there arent campers...make it just be kinda like a super huge stun ya know?
My next idea was just basically hovering levels that connect, the upper being smaller than the middle(2 extra levels) and make these run to basically an ammunition storage for less heavy weps (not the sniper,flame,frg,or rl)And ramps to these levels for hogs
Anyways comment and give some suggestions...i wanna hear what you all think
EDIT: Ok I have taken the First idea and combined it with the 3rd so far. I need to keep it at three levels, and am contemplating adding a 4th possibly. Pictures will come when i am finished with one base.
Last edited by JagerKatze on Sun Mar 14, 2004 4:06 pm, edited 2 times in total.
yeah, do something besides bloodgulch.
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Blood gulch is the only one lined up enough to actually pull it off. I would suggest Sidewinder, but the ice. Unless you lined the ground with slabs to stop the ice then whatever. next, did you even read the whole thing or did you just see that it was for blood Gulch and say no way? It kinda requires many things in order to make it work right. So unless you know what you are talking about or have a good suggestion stfu.
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nice idea
I think that would be a good idea. id play if yu made it.
I Don't Mean To Impose, But I Am The Ocean.
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yeah
Yeah I'm not that great at it either but I can help in any way possible. Just get a hold a me. ill be more then willing to beta it for ya.
I Don't Mean To Impose, But I Am The Ocean.
- MasterNeoChief
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- MasterNeoChief
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- MasterNeoChief
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Re: MAN THAT LVE WOLD BE SWEET!
Wolf_man wrote:Hey man like my dream lve! seriously i had a dream with some think like that!


Sounds like a excellent mod!!! May I suggest using the textures of the base for your mod.
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