[WIP] Halo CE - Cel-shaded (three 800x600 preview images)
-
- Posts: 799
- Joined: Mon Aug 01, 2005 11:53 am
- Contact:
![]() |
Even in death he brings so much to the community...
Stay tuned into www.youtube.com/LlamaJuice for my new videos!
***New video! ***- 10/25/08
SUBSCRIBE!
***New video! ***- 10/25/08
SUBSCRIBE!
Put that statue thing in a map.PsiMatrix wrote:Apologies. This is the only place I have referred to it as solely Xavier's mod. A slight slip, nothing more. So noted for future reference and the eventual readme for Halomaps.Halo 2 Rules!! wrote:nice. however, i must say this. the mod you are referring to as xaviers is also mine.
Xavier did the characters, vehicles, and the weapons, while i did all the bitmaps for the levels (walls, floors, ground, sand, trees, water, etc)
It's progressing really well. I've almost got a finsihed version of Blood Gulch ready. Just some final testing/tweaking and it should be go for release.
One of the comments on GearboxSoftware forums was.... whcih led to the attached image being createdHunter wrote:I thought maybe as something nice to remind people of him, someone should take the MC model, put it in some sort of heroic pose, and give it either Xavier's favourite Halo weapon or the assault rifle if nobody knows what it was, and take the helmet off, and model a face to look like his, then scale the whole thing up, put it on a nice podium and put a little shiny golden plaque saying something like, "In memory of Xavier, our fallen brother".
-
- Posts: 745
- Joined: Mon Feb 14, 2005 1:09 pm
- Contact:
-
- Posts: 397
- Joined: Wed Nov 03, 2004 11:01 am
![]() |
PsiMatrix wrote:No because the Devil has been filming for Doctor Who and he's a few weeks behind on the apocalypser0tten wrote:because you are leaving this planet tonight........PsiMatrix wrote:Of course time is the main restricting factor and I have precious little to spare![]()
![]()
![]()
That one is the template and it's for the PC version...llama_juice wrote:if he sends me the mapfile, I'll give it a go
check this one out though, http://files.halomods.com/viewtopic.php?t=19009
problem with me doing that one... is that it would just be a lot of work compaired to just converting it to xbox like I usually do... considering THAT pack is a PPF for bitmaps.map... and this one is for Custom Edition so all the cel-shaded bitmaps are internal (i guess because all the original maps don't look any different).llama_juice wrote:Are you internalizing all your bitmaps? because the xbox has all its bitmaps internalized and it would be rather annoyying to have to do it manually
I have to finish referencing the cel-shading for the weapons and then I'll be posting it to Halomaps and my own site space when it's ready. The version in the pictures is a biped-heavy one for a machinima series I almost abandoned but I'm working on a clear multiplayer one too.
If you just convert it from PC, do not change shader referances, and compile a map with bitmaps.map open, all teh bitmaps will be internal. You could convert the whole cell shade mod in like 30 minutes this way.