[WIP #2] Waterworld

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

[WIP #2] Waterworld

Post by IRONMAN. »

LMAO, I am currently trying to fill all the gaps in my WIP's. So I'm trying to finish the mod I like to call my baby, WaterWorld, along with "The Lab"

Now the Mod

I think it's safe to say that this will be the first defence/offence based mach mod.

The defending team will spawn at the 3 gondolas plus the area around the teleporter entrance. The offensive teal will spawn in and around the lower end of the map, by the sniper tower, preaty much the part you see in the view of pic #1

UPDATED IMAGES

Image
Image
Image
Image
Image
Image
Image
Image
Image


Everyone who need to be thanked definately deserves it

Of course in every mach mod xheadshotmastax must be thanked for all the help he seems to give all of us.
Last edited by IRONMAN. on Wed Jul 12, 2006 8:43 pm, edited 9 times in total.
[img]my%20custom%20sig[/img]
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

I liked the first one and I'm sure I'll like this one. Nice job so far.
Image
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

i say combine the two, maybe a chain of islands or something connected by multiple teleporters. well you know if you need any help or anything let me know.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

I can't see the images. =|
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

i can! 8)
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

LMFAO...I have a surprise for everyone if Rotten Grey and Iron can leave there mouths shut for a week.. SHEESH...lol I told you to wait but no. :roll: lol Anyhow good job man.
Accept Change.
BKbeaner




Coagulator

Posts: 60
Joined: Fri Feb 17, 2006 8:20 pm
Location: Fargo, ND
Contact:

Post by BKbeaner »

r0tten wrote:i say combine the two, maybe a chain of islands or something connected by multiple teleporters. well you know if you need any help or anything let me know.
I agree, that but kickass

anyways awesome job Ironman 8)
*BKbeaner slaps trepdimeflou around a bit with a large trout
* You were kicked from #TRP by trepdimeflou (trepdimeflou slaps BKbeaner around with a large ban)
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

Post by IRONMAN. »

T1xanton, sorry for posting, but I just couldnt resist. :( Shame on IRONMAN

Everybody else gets to post WIP's :). Maybe I'll jump off the bridge too ;)
[img]my%20custom%20sig[/img]
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
Halo 3 ruined everything..
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

I like water. You should make like a ghost boat :).
Formerly known as Limpmybizket.
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

Post by IRONMAN. »

x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
No, its not metro bridge.
[img]my%20custom%20sig[/img]
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

Monkey Terd wrote:I like water. You should make like a ghost boat :).
yea that would be cool the problem would be getting it to work...
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

Post by Skayter »

Xzodia I think i know a a way...
Image
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

i think i know a way as well but its a bit flawed...

edit: omg i just had another idea, and it would work almost perfectly
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
IRONMAN.





Posts: 139
Joined: Wed May 24, 2006 7:08 am
Location: In Texas Team: iMOD
Contact:

Post by IRONMAN. »

Although it would seem cool, I think a ghost boat would ruin the mod.
[img]my%20custom%20sig[/img]
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

Post by Skayter »

yeh xzodia raise the ghost hover height i think its a marker to the z coord of the water... And well i dont think it would ruin it... you could set a barrier.
Image
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

I also think a ghost boat would ruin it. Since this is a new map, you should try to keep it as much as a Bungie map as possible.
Halo 3 ruined everything..
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

Skayter wrote:yeh xzodia raise the ghost hover height i think its a marker to the z coord of the water... And well i dont think it would ruin it... you could set a barrier.
cool i didnt know about that, i was thinking make it a banshee and have a really small flying space, so it seemed to float...

*me goes to make a boat/water vehi thing*
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
dalamar





Posts: 411
Joined: Thu May 20, 2004 4:27 pm
Location: inside a toaster under my bed holding a loaded 12 guage
Contact:

Post by dalamar »

not bad but i think you should try to recreate the boat island from waterworld that was attacked in the beginning
The Flying Dutchmen




Commentator Articulatist 500

Posts: 729
Joined: Thu Dec 08, 2005 3:06 am

Post by The Flying Dutchmen »

x088x wrote:If this is Metro Bridge, have you gotten SLC working? Supposedly there is some weird SLC problem that has nothing to do with predicted resources.
ive played metroid bridge on system link ... :?
who told you that..
KILLTROCITY MAPPACK
Image
I don't think the dds files work in the ppf o matic
Post Reply