Halo 2 Sound Tools

Utilities designed primarily for the xbox version of Halo 2.

useful?

yes
80
89%
no
10
11%
 
Total votes: 90

TeamModel_Leader





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Post by TeamModel_Leader »

TfAv1228 wrote:you have to save it in the right codec for some reason the default for saving in sound forge 8 is not what the origional format of the sound its *** i know but just set it to xbox adpcm 44100mhz and that should be right
What do u mean save it in the right format, HOw do you save it in the right format!?!?
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Post by The Flying Dutchmen »

use that program.. then click SAVE AS... you can create custom settings for xbox codec :wink: .. it'll work

edit.. wow ive made my mainmenu so that everytime you press A you hear cortana say "WHAT?!" / /// hmmm sexy
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dec1234





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Post by dec1234 »

what to say!!!!!!!!!!

YOU RULE!

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x088x




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Post by x088x »

Does this tool support ingame sound injection (SP to MP)? Entity's is good, but not great.
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The Flying Dutchmen




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Post by The Flying Dutchmen »

this replaces existing data ... not for transferring in first place, but you are able to transfer sounds with it...
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Post by jkjk »

Nice to see you back making programs for us TfAv.
I'd like to see more XBC mods and less projectile mods!
TfAv1228




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Post by TfAv1228 »

Fixed the wma injection error it was my fault by having an End If to far down in the program I actually skipped it all together it works now and i was able to inject that im in love with a stripper main menu music some one was trying.

Entity sounds lol not really in the current version i mean yeah it will add to the ugh! reflexives all but 1 of them which with certain sounds causes the map to crash but hopefully poke will fix that.

Edit: ScottyGEE it would help if you wrote a tut
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Post by Pyroman »

I'm trying to inject sounds but for all of them they are the wrong file format. They are .wav's and are the ADPCM format...
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TfAv1228




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Post by TfAv1228 »

they must be in XBOX adpcm format and you cannot inject an xbox adpcm into a wma you will get that error
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Post by GametagAeonFlux »

Awesome, nice job dude!
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Post by The Flying Dutchmen »

thanks for fixing dude :D:D great to see some good stuff from you again 8)
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Post by Hawaiian Modder »

Pokecancer should add this to entity, That would kick ass. This and the Bitm internilizer. Then I would use entity for more than just chunks.
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Post by The Flying Dutchmen »

yes :D

edit: why does the program sometimes tell me to go to this website.. http://codeveil.com ... it saying the assembly was protected by a trial version of CodeVeil...

edit2: ive used it couple of times now 8) works perfect.. i like that sony program... ive customized my mainmenu music now since that wma injecting works 8) awesome :shock:
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Post by ScottyGEE »

Custom announcers here we come :P
Ill write that tut when i get home to avoid similar questions to previous ones in th thread
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Post by xenowisp »

wow it works perfect for me. great app. this will add a whole new dimension to mods.
Last edited by xenowisp on Wed Jun 07, 2006 5:47 pm, edited 2 times in total.
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Post by Kamatzu »

awesome app, but when I try to edit character voices, they extract fine, and I open them and they talk really fast, then I inject them and it says Im not 1337 and it will null the rest, so I extracted the voice I already injected to hear it, and now its even talks faster than before! lol?
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Post by Pyroman »

Awesome! I got it to work. This program is freakin' great. Great job Tfav.
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TfAv1228




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Post by TfAv1228 »

Kamatzu wrote:awesome app, but when I try to edit character voices, they extract fine, and I open them and they talk really fast, then I inject them and it says Im not 1337 and it will null the rest, so I extracted the voice I already injected to hear it, and now its even talks faster than before! lol?
the reason is there is not as much quality with a dialog as other sounds so they can be compressed to a quick little sound and in runtime slowed down.
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Post by Kamatzu »

ok but now, I put a pelican in lockout. The Pelican has sounds, but they are really sped up. I extracted them to see what was up, and they sound fine after I extract them. Why won't it just play it at normal speed?
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Post by TfAv1228 »

i dont know that is why ive been asking people to help with research of teh ugh! tag and snd! tags
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