Bridge over coag

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is it good or should i make a version 2

its good, leave it
11
37%
it sucks dump it
5
17%
try again w/ version 2
14
47%
 
Total votes: 30

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snakejknight




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Bridge over coag

Post by snakejknight »

this is my first time posting a mod, its not an amazing bsp conversion, but i think its pretty cool. its gotta bridge going rufly over the rocket, and a ramp to get out of the level, a new foggy sky, its semi dark, teleporters teleport out of the level, and there are extra vehicles at the exits, and its SLC

thank you jessecuster for the pics



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Attachments
bridge.rar
if u wanna know about the extra piece stickin out of the wall, i was just too lazy to fix it.
(5.41 MiB) Downloaded 316 times
Last edited by snakejknight on Sun Jun 04, 2006 4:26 pm, edited 2 times in total.
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Ryu





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Post by Ryu »

If you can, get pics. Sounds pretty cool. Ill try it out here ina few. :D
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Post by supersonic124 »

is it the new mombasa bridge from single player?
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snakejknight




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Post by snakejknight »

no, its not a bsp conversion its the control walkway from delta control
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Post by beastiekid21 »

whats SLC
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Post by Monkey Terd »

beastiekid21 wrote:whats SLC
System Link Compatible...
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Winkler707




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Post by Winkler707 »

wow this topic should get it's own spot in the index
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Post by GametagAeonFlux »

Sounds pretty cool, but I think it needs some screenshots. =|
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Ryu





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Post by Ryu »

Just got done playing around with this. Its realy good, but you should maybe put the flags up there and add some barricades. If you add some Turrets on the cliff walls, that would make for some crazy CTF games. :D
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Post by snakejknight »

lol, maybe i will in v2, for this one, idk if u noticed, but if u play ctf or asault, the bridge is gone
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Post by Ryu »

Ah, i see. I didnt realy play it on ctf, just thought it would be cool. But i hope there will be a V2.
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Post by killjoy1199 »

wow ur lucky i started somthing like this two days ago; good job anyway :D
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Re: Bridge over coag

Post by Snave »

snakejknight wrote: Image
Nice pictures :lol:
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Skayter
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Post by Skayter »

Heh Very Creative!
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Post by JesseCuster »

mh..love the atmosphere of the map...

idea is ok...some walkways need a better placement...but good for a first posting

here some pics

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Image

and now ...some hidden walkways, maybe a easteregg :lol: :wink:

Image
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Post by Trigger_six »

More pics( cause Jessecutter beat me to it :( lol ) :
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Post by snakejknight »

lol, jesse caught me, i was gonna make another ramp to get out of the level, it wouldn't cooperat and so i just moved them under the map
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Post by Monkey Terd »

neato.
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Post by GametagAeonFlux »

That actually doesn't look half bad. =)
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Post by Trigger_six »

GametagAeonFlux wrote:That actually doesn't look half bad. =)
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