secondary fire on guns?
-
- Posts: 1557
- Joined: Thu Mar 16, 2006 5:50 pm
- Location: RI
secondary fire on guns?
ok, i figured out secondary fire on a ghost, but is there anyway to add it to a weapon like a pitsol or AR. I was thiking that the same thing could be done to a gun as a ghost and have a "pistol fuel rod" and in phen's 60 plugin pack, saw a flag that said something about not thrwoing a gernade. so u could deactivate the nades and have two triggers for a pistol?
-
- Posts: 117
- Joined: Sun May 07, 2006 4:18 am
- Location: I wish i knew where i was, There is a light at the end of this tunnel which i can see...
- Contact:
sorry specialbrownie but you ain't that special
you can't post just one word...
anyway yeah i think you can maybe duplicate your ghost secondary fire.
and then do some swapping like change the type of gun to an assault rifle and replace some projectiles.
or duplicate the plasma pistol and replace it with a crappy weapon like the flamethrower.
then change the mod2 dependancies to whichever weapon or you own custom weapon.
if you don't understand
then let me post an instruction list on my next post
BUT ONLY IF YOU DON'T UNDERSTAND.
you can't post just one word...
anyway yeah i think you can maybe duplicate your ghost secondary fire.
and then do some swapping like change the type of gun to an assault rifle and replace some projectiles.
or duplicate the plasma pistol and replace it with a crappy weapon like the flamethrower.
then change the mod2 dependancies to whichever weapon or you own custom weapon.
if you don't understand
then let me post an instruction list on my next post
BUT ONLY IF YOU DON'T UNDERSTAND.
OK I'm back getting H2v as soon as it comes out.
Tah for making it
Tah for making it
-
- Posts: 117
- Joined: Sun May 07, 2006 4:18 am
- Location: I wish i knew where i was, There is a light at the end of this tunnel which i can see...
- Contact:
Thnx MrBalll for your kind effort.MrBalll wrote:Actually Slayer he didnt ask for instruction. He just asked a question and Brownie answered it.
Such effort is needed throughout the whole of halomods.com and the worldwide web.
any way pm me if you want some more in-depth instructions (step-by-step)
there is no point posting one here in front such a know it all person such as MrBalll

OK I'm back getting H2v as soon as it comes out.
Tah for making it
Tah for making it
-
- Posts: 1557
- Joined: Thu Mar 16, 2006 5:50 pm
- Location: RI
-
- Posts: 117
- Joined: Sun May 07, 2006 4:18 am
- Location: I wish i knew where i was, There is a light at the end of this tunnel which i can see...
- Contact:
I thought so...fishface617 wrote:ok,i think i understand what needs to be done, but not on how its done. So ill still need instructions...if thats not a problem...u should probably post them in this thread, so incase other people have the same problem they can find it here. but i donrt have a problem with u pming me...thanks

Step 1 - open map with hmt
Step 2 - PMI the data [batch extract the map or recursively save meta file of either of the following.]
-plasma pistol (for accuracy and charge up secondary fire)
-or banshee gun (for right-click secondary fire)
Step 3 - begin to wait patiently have a kit kat win the ticket to big brother etc.
Step 4 - rename the files by opening the xml files(PM me if you need help with this one).
Here is a quick breifing
open the folder with the stuff your gonna put in ur map (Build maybe?)
and ermm copy the banshee folder or the plasma pistol folder.
If you copied the banshee folder then you have no use for mod2 and vehi tags. rename the folder to a new name e.g. (bansheegun2/pistolchargefirethingy2)
so you can easily see it in hht.
ok to rename the actual files open the.... hold on...*sigh*
Ok open the files to be edited - .xml files preferrably - and rename the first line saying e.g.
<?xml version="1.0"?>
<!--Halo Map Tools: Metadata Structure File-->
<Results>
<Map>Gephyrophobia</Map>
<Tag>paewmetiejbo</Tag>
<Filename>vehicles\banshee\banshee gun</Filename>
<Reflexive>
<Location>0x15C</Location>
<Translation>0x508</Translation>
<ChunkCount>1</ChunkCount>
</Reflexive>
<Dependency>
<Location>0x3C8</Location>
<Tagclass>vtca
OK I'm back getting H2v as soon as it comes out.
Tah for making it
Tah for making it
-
- Posts: 1557
- Joined: Thu Mar 16, 2006 5:50 pm
- Location: RI
-
- Posts: 117
- Joined: Sun May 07, 2006 4:18 am
- Location: I wish i knew where i was, There is a light at the end of this tunnel which i can see...
- Contact: