Halo 3 (End of Earth)

To upload Halo Movies, either Halo PC or Halo Xbox. Movies must be compressed with winrar or zip. Maximum 5MB/minute of video.
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Grave





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Post by Grave »

this is the sickest crap i have ever seen
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Kurroda





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Post by Kurroda »

it is very nice
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rossgemuend





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Post by rossgemuend »

Ok, I finished the mac gun yesterday. It isn't perfect because many of the textures don't fit correctly and the windows don't have "edges". It does look great from any distance greater than about 50 feet, so it's perfect for this scene. There is a quick render posted on the front page.
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Dire Elite





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Post by Dire Elite »

dude...i wanna talk to you SO bad! do you got aim yahoo or msn? your stuff is so cool ic ouldnt stop shakeing over that short battle scene!
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mustard_pudding





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Post by mustard_pudding »

this is an incredible project! keep up the great work!
rossgemuend





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Post by rossgemuend »

ok, nothing new, but I did update the first post again to include some old movies and pictures. I also updated the storyline a little.
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Dire Elite





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Post by Dire Elite »

i think its safe to say earth is Fucked. LOL am i the only one that noticed a shizzle load of cruisers collideing and SHAKEING RAPIDLY? its near the right when it starts to zoom in.


why is the earth gyrateing?
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rossgemuend





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Post by rossgemuend »

lol, thus the filename "ship_test". It was a very old test that has been remedied since then. Most of the videos have dozens of imperfections that I'm constantly working on. Animation is much different than still image rendering in the fact that there are so many more variables that affect animation. For instance, I love specular bloom, but it is totally crappy in an animation. You can see this in the movie dated 1-23-06. Thank you for the constructive criticism though. People like yourself will ultimately help this project become great. I hope to achieve the quality of my sig, but in animation.
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Dire Elite





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Post by Dire Elite »

dude please tell me you got msn yahoo or aim i really wanna talk to you.
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rossgemuend





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Post by rossgemuend »

my aim sn is rossgemuend

I work 45 hours/week, have a girlfriend, am a freshman in college, and sleep every so often, so good luck catching me when I'm on. The best way to communicate with me is either here or through email. You can reach me at [email protected]
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Dire Elite





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Post by Dire Elite »

how can you exclude Neo Geisha out? awesome song...by the way...in the new bump map scene you made the other elites STAND still when theyre done with theyre animations...o_O....

fix this maybe? :oops:.
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rossgemuend





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Post by rossgemuend »

yeah, that scene was what this project started as, and now is much larger and greater. I wasn't even close to done with that scene, so I began this one instead. That one had no storyline or reason for being there and was more of a test of whether or not I believed animating a fight would be realistic. I now know how tedious and frusterating it is to animate even the smallest things and decided to give the fight purpose. Now, the MC will jump from the forunner ship, be intercepted by a pelican which is being chased by 3 phantoms, be dropped off from the fast moving pelican and slam down onto the huill of the ship. Then, as he rises to his feet, you see 3 elites also slam down onto the hull (not all at once). They immediatly begin fighting and the chief shows what it really means to be a spartan.
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Dire Elite





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Post by Dire Elite »

more scenes...;-;! dude i dun get how you make the videos i cant figure out how to open back burner.

is the fight scene gunna be long? i wanna sit down and watch this with popcorn or sometin! you should really make movies more often! this is SO awesome.
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rossgemuend





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Post by rossgemuend »

I want the length to be around 2-3 songs so at least 6 or 7 minutes, max 10. Backburner is the tool that comes with 3ds-max that allows you to use other computers as "slave" renderers. Having many computers rendering one scene speeds up the render time many times over. I have 5 P4s on my render "farm" which are just computers that I've bought over the years (Makes me sound old doesn't it) ( <- I'm only 19 though). The thing about animations over backburner, is that you cannot submit a "movie" file to be rendered over multiple computers. You can however make the output of each frame a targa (.tga) image which you can then use in 3ds-max's ram player to load as a video and then encode it however you wish.
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Dire Elite





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Post by Dire Elite »

*head explodes* i wanna learn how to do this...its SO awesome.
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~HF~





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Post by ~HF~ »

nice job man wich 3ds max version did u use cause this looks awsome and i could use this for my halo short movie
MESS WITH THE BEST AND ILL PWN U LIKE DA REST
rossgemuend





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Post by rossgemuend »

I was using 3ds-max 7 but now I'm using 8 with sp1. I haven't noticed a single difference though.
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Patrickssj6




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Post by Patrickssj6 »

3ds max has the hair plug-in :wink:
All the new features:
http://usa.autodesk.com/adsk/servlet/it ... id=5903856
Gj Ross.
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DeathRaiderMMT





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Post by DeathRaiderMMT »

HOLY SHNITLE BURG THATS SOOO GOOD!!!

oh yeah post the AVI vid files as wmv please windows media cant play those
rossgemuend





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Post by rossgemuend »

download the k-lite codec pack :D
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