i just did a quick test .jms -> .gbx export with tool (just so it doesnt @#$% up later after i do all the animations) and i got an warning "found 9 degenerate triangles"
It still exported into a gbx, BUT i want to know if that is gonna be a problem later... and i want to know what it is and how to fix it if it is going to be a problem
btw, im making a turret
Thank you
(please reply if you have an answer...)
>TOOL< warning, degenerate triangles
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>TOOL< warning, degenerate triangles

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Anyway i dug out one of my old maps that a friend said wouldnt convert, and i believed him but recently i just pulled it out and the main problem is the degenerate triangles, its my first map :S and i kinda lost interest and finding something new about the STL check lying was kinda exciting, so i was wondering how to fix them? I know what they are, they are triangles with 3 vertices that line up directly creating a 2 sided edge.
I want detail on how to fix it, because i searched every topic and all of them arent useful. so do i weld them back to the map? do i delete them? (didnt work when tried to export) do i attach them all and raise them? please i need an answer. Anyway my AIm is Skulls Of Zyx and id be happy to send the maps.
I want detail on how to fix it, because i searched every topic and all of them arent useful. so do i weld them back to the map? do i delete them? (didnt work when tried to export) do i attach them all and raise them? please i need an answer. Anyway my AIm is Skulls Of Zyx and id be happy to send the maps.