Idea for HCE map: Atlantian Revelry (Working title)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.

Is this a good map idea or no?

Yes!! Really cool!
5
56%
Ummmm...I guess if everything is done correctly
1
11%
No. Just No. Go jump of a skyscraper ya n00b.
3
33%
 
Total votes: 9

Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Idea for HCE map: Atlantian Revelry (Working title)

Post by Hyperdash »

Image
Key:
Red circle: Red Base
Blue circle: Blue Base
Dark Green: Grass
Light Green Splotchs: Bushes
Grey Circles: Sphere bulidings like that of EP.1 Star Wars
Yellow dot/arrow/ to Yellow dot: One way Tele
Yellow dot/line/ to Yellow dot: Two way Tele
Light Blue: Water

Dieminsons
From Blue Base to red: 120 M

There will be NO BOATS which forces you to fight and go into the underwater city. There will be Vehis inside the BIG Spheres. Also the whole map will be about Half the size of Hugeass.

New Weapons

MACH 2 Pistol: A norm pistol only with a 25 round mag, less damege, and 2 firing modes. semi and auto. here's a pic:
Image

High Power SR: Basiclly a Norm SR with a New Scope and a longer barrel giving it the ablity to fire across 150 M.

BFG: You know what I mean. This will be hidden as an easter Egg. Fires a super large explosive PR round that kills anyone 10 feet near it.

Minigun: It's the chaingun of a Warthog, nuff said

Also the left hand on most FP models will be removed. It will still be there in 3rd person hanging down idle almost. Here's the list

Pistol:No left arm
AR: 2 arms still
Shotgun: 2 arms still
SR: 2 arms still
RL: 2 arms still
Flamethrower: You tell me yes or no
Plasma Rifle: No left arm
Plasma Pistol: No left arm
FRG: No left arm
Needler: No left arm
Last edited by Hyperdash on Sat Dec 17, 2005 8:51 pm, edited 3 times in total.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

NICE! id help but i dont map anymore
Image
Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Post by Hyperdash »

I'm learning right now so this map isn't going to be easy. lol
User avatar
rentafence





Posts: 268
Joined: Thu Sep 22, 2005 5:43 pm

Post by rentafence »

Maybe name it Atlantis?
sgtbotley





Posts: 158
Joined: Mon Jan 24, 2005 1:34 pm
Contact:

Post by sgtbotley »

dude, you have to let me help, this sounds interesting :D plz
Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Post by Hyperdash »

Sweet an actual team! Cool anyone can help! I'll try to do the guns
hogdeath18





Posts: 153
Joined: Sat Dec 03, 2005 5:26 pm

Post by hogdeath18 »

put in boats please!
Image
"There are those who said this day would never come. What have they to say now?"
Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Post by Hyperdash »

Well there will be Subs so be glad about tat
hogdeath18





Posts: 153
Joined: Sat Dec 03, 2005 5:26 pm

Post by hogdeath18 »

can i betatest?
Image
"There are those who said this day would never come. What have they to say now?"
Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Post by Hyperdash »

Ummm ok I guess
germaNNoob





Posts: 87
Joined: Fri Aug 05, 2005 12:21 pm
Location: Germany/Saxony-Anhalt
Contact:

Post by germaNNoob »

hogdeath18 wrote:can i betatest?
ya, I think its a great idea.
I tried hard and i failed miserably. The lesson is: never try?
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

underwater is impossible.Cause if you know of to make water with a foq plane your whole city would be underwater.You could make one without foq which would look that nice.
...left for good
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

its not impossible
Image
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

ok how would you make a tunnel go underwatre without the waterplane crossing it?And if you boolean some crap you get errors.And you can't make foq
...left for good
sgtbotley





Posts: 158
Joined: Mon Jan 24, 2005 1:34 pm
Contact:

Post by sgtbotley »

y, dont you create a plane which is completely transparent with the symbol '$' on the end of the name, right at the bottom of the lake/lagoon thing. p.s who in this team is making the BSP, coz if you havent started i'll make it :D
Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Post by Hyperdash »

Ya go ahead. Wow my first REAL mod, YAY!!! :lol: . Don't worry I won't take alot of credit. Also how bout a making of movie? Once we get the map done we record it as if we are making a Making of? BTW here's my idea for the name: Unter Wasser Stadt. It means Underwater City in german.
sgtbotley





Posts: 158
Joined: Mon Jan 24, 2005 1:34 pm
Contact:

Post by sgtbotley »

or you could just call it Atlantian Revelry ???
GraphicsArtiste2




Articulatist 50

Posts: 92
Joined: Sat Dec 17, 2005 3:45 pm

Post by GraphicsArtiste2 »

other than infinite or finite planes, manipulated water is not possible in Halo. I do like the idea of the map though, perhaps you could add in 'intimate' secrets, like objects in the side of a building with are placed just far enough and strategically to jump to the top of a building or some cool sniping spot. I'm not saying make some 'secret room' BS or anything, just add in some cool gameplay aspects. I know some games do those sorts of things. For example: A barrel sits next to a building's side, with a window ledge poking out of the building, and some wiring leading up to a ledge above a door.
Hyperdash





Posts: 444
Joined: Fri Aug 12, 2005 9:37 am
Location: Can you feel that cold steel digging into your spine? That's me, B1TC|-|!!
Contact:

Post by Hyperdash »

Well to do the water just make it like normal only no water fog. Also I like the secert snipe spot Idea. Like make it be in the mountian side and look like it be part of the mountain. like make it so you have to hit three buttons which activates a tele that go's toa ladder that go's to a room where you have to kill a gold elite which he drop's a Supa Sniper which is basicly a Sniper only it has an Explosive round. then you go though a tele which takes you into a room at the top of the mountain.
Patrickssj6




Pi Collaborator

Posts: 5426
Joined: Sat Jul 24, 2004 12:12 pm
Location: I'm a Paranoid
Contact:

Post by Patrickssj6 »

Hyperdash wrote:Well to do the water just make it like normal only no water fog. Also I like the secert snipe spot Idea. Like make it be in the mountian side and look like it be part of the mountain. like make it so you have to hit three buttons which activates a tele that go's toa ladder that go's to a room where you have to kill a gold elite which he drop's a Supa Sniper which is basicly a Sniper only it has an Explosive round. then you go though a tele which takes you into a room at the top of the mountain.
lol you got much imagination and its good :D
...left for good
Post Reply