youll just have to wait and seelooknbarrel wrote:What else are you guys working on other than the trainer
[Misc]Brok3n Halo
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looknbarrel
- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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I figured he has been workin his ass off cause he hasnt posted a damn thing here except for his program so i cant wait to see whats next in his programxbox7887 wrote:youll just have to wait and seelooknbarrel wrote:What else are you guys working on other than the trainer....nah nothin special at the moment but pokes been workin his *** off so expect an amazing update from him when the time comes.
cool
hey r u gys a xbc clan or xbl clan because if ot i would like to join im a ok modder but i think u guys cold teach me alot of things. so if u wat 2 cotact me my msn is [email protected] and aol/aim is [email protected] thanks 
- Ketchup_Bomb
- Posts: 3374
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- Location: ¯\ ( º _ o ) /¯
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were not accepting anyone else at the time, too many people can be a mess. also im pretty sure that in order for ai to work in mp it must be loaded through the sp menu because squads are spawned based on difficulty levelsInfection4389 wrote:yeah im 133t like them , i can do anything! , I should even be on the team
, i can put artificial intelligence into multiplayer and make it work online muahahaahahah
. But seriously j/k . I cant only do swaps
And stuff
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looknbarrel
- Posts: 467
- Joined: Sat Mar 19, 2005 7:59 pm
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Yeah i was thinking bout that on how to get AI in multi and im pretty sure infection4389 was being sarcasticxbox7887 wrote:were not accepting anyone else at the time, too many people can be a mess. also im pretty sure that in order for ai to work in mp it must be loaded through the sp menu because squads are spawned based on difficulty levelsInfection4389 wrote:yeah im 133t like them , i can do anything! , I should even be on the team
, i can put artificial intelligence into multiplayer and make it work online muahahaahahah
. But seriously j/k . I cant only do swaps
And stuff
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Hey iv heard yall talking about putting ai on a map and i really thought bungie was going to add ai to halo 2 like in halo pc but they didnt. So my question to you is can u make a ai mod on any map i dont care i just wana mess aroung with them. If not can your set up a tutorial tell how to. Thanks for any help.
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devestation
- Posts: 63
- Joined: Sat Feb 26, 2005 8:57 am
- Location: Texas, US
Out of curiosity, since we can't seem to get a single player map in multiplayer, or bots in multiplayer, how much work would it take to get a multiplayer map to load in single player?
Maybe then some interesting things could happen.
It is probably a dumb question, but I figured I'd ask anyways...
Or hell, maybe when we have the tools, rebuild a single player map with a multiplayer BSP and place the AI, spawns, weapons, etc within the level.
Maybe then some interesting things could happen.
It is probably a dumb question, but I figured I'd ask anyways...
Or hell, maybe when we have the tools, rebuild a single player map with a multiplayer BSP and place the AI, spawns, weapons, etc within the level.
xbox.
i'd like to see updates to your trainer. i dont see how this can be considered training in a 3p view if there are many games that have this. like ghost recon for instance. it can be played in either 3p or 1stp. so that shouldn't really be an issue to the people who think all trainers are just for cheating.
also, what about us who bought the mappack but only play on tunnels but can't see the maps with a 1.0 xbe? are you ever going to release a trainer for the 1.1? i understand the reasons why not cause the xbl cheatwhore 10yr olds, but what about use legit users?
i'd like to see updates to your trainer. i dont see how this can be considered training in a 3p view if there are many games that have this. like ghost recon for instance. it can be played in either 3p or 1stp. so that shouldn't really be an issue to the people who think all trainers are just for cheating.
also, what about us who bought the mappack but only play on tunnels but can't see the maps with a 1.0 xbe? are you ever going to release a trainer for the 1.1? i understand the reasons why not cause the xbl cheatwhore 10yr olds, but what about use legit users?
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AnIdeaCame2me
- Posts: 157
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- Location: shmocation
devestation- in order to get a mp map to load in sp it would require you to change some things around in the map header and most likely some scnr changes, u might even have to mess with the bsp...honestly i dont kno for sure, you would be much better off asking tsf or someone with more experience in things like that. i dont see ai being added to mp anytime soon but look for some nice sp editations in the future. btw ai encounters suck and i give mad props to tsf if he pulled it off.
pixeldotz- believe me, id like to see some progress on my trainer just as much as u...its just that ive just been busy with other things and the same goes for everyone that has been helping me out. dont worry i havent forgotten about it and i intend on finishing it no matter what. i still see no reason why u cant use the 1.0 xbe and just add the new maps to the mainmenu, that will work just fine but yes i will release a trainer for the 1.1, just not for 1.2 because of obvious reasons.
anideacametome- well u cant use the meta from the meteor mod because everything will have different coordinates but youll still be able to spawn things from the sky, it just might be in a different way because sp doesnt use itmcs.
pixeldotz- believe me, id like to see some progress on my trainer just as much as u...its just that ive just been busy with other things and the same goes for everyone that has been helping me out. dont worry i havent forgotten about it and i intend on finishing it no matter what. i still see no reason why u cant use the 1.0 xbe and just add the new maps to the mainmenu, that will work just fine but yes i will release a trainer for the 1.1, just not for 1.2 because of obvious reasons.
anideacametome- well u cant use the meta from the meteor mod because everything will have different coordinates but youll still be able to spawn things from the sky, it just might be in a different way because sp doesnt use itmcs.
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nateharner
- Posts: 41
- Joined: Mon Feb 14, 2005 7:18 pm
works fine, i suggest everyone else should check this out.nateharner wrote:has anyone tested if this trainer works with that new ETM launcher they realeased?
http://forums.maxconsole.net/showthread.php?t=7956
i got the first download therefore ill be the first public tester 
just noticing after extracting your etm file
my evox cannot read the trainer because you put in an extra "."
ie halo2_3p_mod1.1.etm
after i renamed it was fine
just noticing after extracting your etm file
my evox cannot read the trainer because you put in an extra "."
ie halo2_3p_mod1.1.etm
after i renamed it was fine
Last edited by ScottyGEE on Thu Aug 11, 2005 9:59 pm, edited 1 time in total.


