I know how to add maps to the main menu, but how do you give them their own picture insed of the default zanzi picture?
This is for Halo 2
Adding pictures to the added maps in the main menu
- Samusaaron3
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- Location: Escondido, California
Adding pictures to the added maps in the main menu
Last edited by Samusaaron3 on Wed Aug 10, 2005 11:52 am, edited 1 time in total.

use this i can this but if you mean for xbox it should work just open the ui.map with ithttp://files.halomods.com/viewtopic.php?t=18350
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HALO 2, NOT HALO 1 You have to add the details then open up mainmenu.map in Ch2r. Go to ui/code_global_bitmaps and you should see all of the bitmap files. Open up the one after zanzibar and add your .dds file to it. It needs to be in a8r8g8b8 format at 224 x 207. Hope that helps!
P.S.: There is no program that does it right now. The only one is serenity, but you have to use a patch to do it.
P.S.: There is no program that does it right now. The only one is serenity, but you have to use a patch to do it.
- Samusaaron3
- Posts: 311
- Joined: Sun Mar 21, 2004 3:16 pm
- Location: Escondido, California
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- Posts: 39
- Joined: Wed Jul 13, 2005 4:36 pm
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- Joined: Sat Apr 30, 2005 7:42 am
no each map after the last one that is supposed to be there are all the same. the reason is that because the meta of each slot points to the same raw data in the map. so if you inject one picture for ur modded map then all the maps added after that are exactly the same. and serenity does it by adding raw data to the end of the map and having the meta of the slot point to that data, and it reads the picture from there.
any way to do it without serenity? like if I wanna add a pic for a good ol' ppf mod or something?donuthole1010 wrote:no each map after the last one that is supposed to be there are all the same. the reason is that because the meta of each slot points to the same raw data in the map. so if you inject one picture for ur modded map then all the maps added after that are exactly the same. and serenity does it by adding raw data to the end of the map and having the meta of the slot point to that data, and it reads the picture from there.

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You can use Ch2r but you have to switch the internal picture type to X8R8G8B8 so it will inject properly. i havent tested it but i will soon!XxXboxodXxX wrote:HALO 2, NOT HALO 1 You have to add the details then open up mainmenu.map in Ch2r. Go to ui/code_global_bitmaps and you should see all of the bitmap files. Open up the one after zanzibar and add your .dds file to it. It needs to be in a8r8g8b8 format at 224 x 207. Hope that helps!
P.S.: There is no program that does it right now. The only one is serenity, but you have to use a patch to do it.
EDIT: I just got the latest version of Ch2r and if you go into it's matG editor it will do it for you!