3DSM: Creating Halo 2 Renders (Updated)
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well hmmm i dunno if im just a noob with photoshop or its the fact that im using photoshop 7. but im having a problem with the color change part. i can't seem to make the white transparent by itself. could somebody help me out? or explain in more detail about how to do that? any help would be nice. thanks.

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this is all about halo 2...


Last edited by rossgemuend on Sat Sep 17, 2005 6:32 am, edited 3 times in total.
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did you extract the map file yourself? if so, try re-extracting it from your xbox and trying again. Also, make sure you are using the latest version of adi.
I use this one and it works fine
and here is the model extractor library plugin
I use this one and it works fine
and here is the model extractor library plugin
Last edited by rossgemuend on Sat Sep 17, 2005 6:35 am, edited 1 time in total.
Would I be correct in assuming that on the colour change images the red part is the primary colour that would show in the game and the green part is the secondary colour? If so then would it be possible to create one for each of them and then when you texture the model set both colours instead of having a single one for the entire armour? I'm not very familiar with Photoshop or any painting programs really so this colour change thing is giving me some trouble.
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yes, but i have no idea how... latest render:


Last edited by rossgemuend on Sat Sep 17, 2005 6:38 am, edited 1 time in total.
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ive got the models extarted an textured with the normal textures, but the bumpmaps wont load in PhotoShop, i downloaded the 620k or hwatver 1 and b4 i had a 820k and i extract the bumpmaps and they get split up into their 3 parts, i then put the dds plugin into the photoshopCS/plugins/FileFormats bit and it still says it doesnt recognize them even though i can veiw the normal textures, hwat going on??
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ok, here's the dds plugin i use
here
remember to select the dds file followed by 0.0 ex: "masterchief.0.0.dds"
and select no to "use mipmaps"
here
remember to select the dds file followed by 0.0 ex: "masterchief.0.0.dds"
and select no to "use mipmaps"
Last edited by rossgemuend on Thu Jul 28, 2005 9:23 pm, edited 1 time in total.
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ok i downloaded that and it works perfectly
now i have other questions
with the creating the changingcolour alphamaps, i dont really understand it and also when i apply my textures with bumpmapping, the actual model doesnt seem to light correctly, and also why wont any of my renders clearly show the textures with the bumpmapping instead of it being murky>>?
now i have other questions
with the creating the changingcolour alphamaps, i dont really understand it and also when i apply my textures with bumpmapping, the actual model doesnt seem to light correctly, and also why wont any of my renders clearly show the textures with the bumpmapping instead of it being murky>>?
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