(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05
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(Halo 2) -~! h2x 4.20 !~- --*UPDATED*-- 4/30/05
Finally..... here's my update. I added a plugin system with basically full support for everything. I will still be adding to it though. I added a rudimentary model viewer but I suck at directx so it's far from perfect. If anyone wants to help with that, message me. There is a million other fixes and additions so just check it out. There is a list of commands included also.
btw: You need direct x to view models
ATTENTION: I made it so it doesn't have to refresh the controls each time you change a reflexive and fixed a few bugs. It's a lot faster now. Redownload.
www.brok3nhalo.halo-arena.net production
btw: You need direct x to view models
ATTENTION: I made it so it doesn't have to refresh the controls each time you change a reflexive and fixed a few bugs. It's a lot faster now. Redownload.
www.brok3nhalo.halo-arena.net production
- Attachments
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- h2x 4.20.rar
- updated
- (896.81 KiB) Downloaded 3891 times
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- phantominzanzi.rar
- (20.32 KiB) Downloaded 1296 times
Last edited by pokecancer on Sat Apr 30, 2005 12:28 am, edited 21 times in total.
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Pokecancer PLz rad this. I extract the crewman bitmap from deltahalo and inject it into a mp map under the elite.
Whats happens is that the mp map increase's in size until it reaches the size of a little over 1 gig. I have experience this exact same problem with adi and i really need a model injection tool that works. PLz can u look into this problem! thx
Whats happens is that the mp map increase's in size until it reaches the size of a little over 1 gig. I have experience this exact same problem with adi and i really need a model injection tool that works. PLz can u look into this problem! thx