(Halo 2)ADI 1.2.C

Utilities designed primarily for the xbox version of Halo 2.
jkjk




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(Halo 2)ADI 1.2.C

Post by jkjk »

From what people have said, this program is the easiest to use and can inject bitmaps correctly. It also supports the dll library.

Swamp Fox: Merry Christmas!
Heres a present from me. Read the readme or get coal in your stocking.

One last note about plugin libraries...make sure that the assembly name is the same as the namespace name, and the control class is named DefaultControl or it will not load.

Old
Now that ADI is worthy of capital letters, i feel that you all deserve a taste of whats to come. Enjoy.
Quote:
ADI
---
Version 1.2.0 CVS
---
I revamped the UI and added a bunch of convience
features. It doesnt really do anything new, just
does the old stuff easier and in a more professional,
user-friendly way. Also added various view modes
and a built-in registry editor like HHT's. Added
a recent file menu. Added context menu in dependency
swapper for various things. Can maximize.
---
I wasn't going to release this until Christmas, giving
me a chance to finish my tag editor which you all saw
an early screenshot of. It is not in this build,
however, because I thought you all deserved a taste of
what's to come. And it isn't done yet. Check again on
Christmas, you might have a nice little present under
the file tree. Until then, consider this an early Christmas
present from me to all of you.

- The Swamp Fox



Old:
well this is the result of me spending 4 weeks behind the scenes, watching everything that goes on in the community and not saying much. (i tried to incorpoorate everything i saw, and everything i didnt see as well.) i release a program before i release a mod. this thing has too many features to list, so you just have to trust me (you do trust me right?) and download it. most of the stuff that this can do is experimental, and a lot of it is basic also. perfect model injection is a wip, along with P8, A8, Y8, AY8, and A8Y8 bitmap handling. they do work as previews, but dont try extracting them as textures. also on the from-the-future list is recursive compilation and tag adding, they also work to an extent. dont add too many or the map will not work properly. and dont add any raw data requiring stuff. now that my rant is over, enjoy, and pump out some serious mods! ill write a readme tomorrow, as of now, im just tired.

Quote:
---
Project adi
---
Another Halo 2 modding program...just what you needed, right?

I would have helped the Ch2r devs, like everyone wanted farklem to do, but
this program had its roots much deeper. It is, in fact, older than Ch2r by
far. I tried to gather up all the ideas and discoveries (yes, Iron_Forge,
you are in the readme too, see?) into one colossal application, and with the
help of CLuis, MonoxideC, XIU, tjc2k4, and of course the Fantastic 6, I
think I have. I hope that you feel the same way.
---
Feature List:

Dependency/LoneID Swapper (yes, it swaps idents even)
Meta Save/Inject with inconsistancy correction, and recursive capabilities
Raw Data Support
Bitmaps - Save, Inject, Chunks, Wholes, Texture Format, Meta Editing
Sound - Save, Inject, Chunks, Wholes, ADPCM
Models - Save, Inject, Wholes (WIP, works sometimes)
Structure BSP - Save, Inject, (WIP, Only supports direct BSP data)
Plugin Support
Newb Text Format - Very simple and easy to comprehend, good for simple value tests
Halo Map Tools XML Format - More advanced and capable of more, good for release plugins
Checksum Calculator (Same as the "Encryptomatic Signure" crap)
Map Compiler - A recursive map builder. Enjoy. (WIP, only adds a few tags and if you add more the game loads, but eventually locks)
Add Tag - A single-tag version of the compiler
String Index Shifter (Necessary to the function of compilation.)
The Usual, Simple Stuff
---
Release Notes:
Bitmaps only work if mainmenu, single_player_shared, and shared maps are in
your working directory.
---
Enjoy yourselves,
The Swamp Fox, the Fantastic 6, and everyone on the adi team
Attachments
ADI.rar
(1.11 MiB) Downloaded 4404 times
Last edited by jkjk on Thu Jun 09, 2005 8:32 am, edited 4 times in total.
I'd like to see more XBC mods and less projectile mods!
Wooden Dragon





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Post by Wooden Dragon »

Very nice program, thank you Santa!
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Guest





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Post by Guest »

yay! and in the plugin ini file thingy... dont put a #!
My Forums :)
My Website :o
there is no need to put stupid bulls*** in your sig... :wink:
Martijn Gelissen




Pi

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Post by Martijn Gelissen »

Sticky this instead of the old one
Martijn (aka Chimaera)- HALOMAPS TEAM
--------- www.halomaps.com ---------
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onig





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Post by onig »

Gooood...
Dead XXX Matt





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Post by Dead XXX Matt »

so.. whats this do now?
pimpinhobo528





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Post by pimpinhobo528 »

After I edit a bitmap with photoshop how do i import it without changing all of the maps that use the same bitmap. like if i wanted to change a guns color in only 1 map
Allister




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Post by Allister »

w00t 1st post!
I don't understand your idea of humor... But it sickens me <_<
TheGoldeagle





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Possible bug.

Post by TheGoldeagle »

Hey, I downloaded it and I think I found a bug. I load my mainmenu.map file. I click on globals. Then I click on the tag (globals/globals). As soon as I do my hard drive starts reading alot. And the program locks up, I am not able to do anything.

OS: Windows XP SP2
Make: HP Pavilion a450n.

Hope that helps.
-oddball-





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Post by -oddball- »

This isn't working for me.

Help?
The Swamp Fox




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Post by The Swamp Fox »

dont run it from WinRAR >_o
TheGoldeagle





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Post by TheGoldeagle »

Any ideas to my problem?

TheGoldeagle
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Post by SHADOW [HXK] »

.hi
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Aequitas




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Post by Aequitas »

TheGoldeagle wrote:Any ideas to my problem?
I had the same problem at first. I think the Ch2r plugin to edit the multiplayer map list just isn't compatible for some reason... Don't use it and you won't have that problem.
TF6
XIU




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Post by XIU »

running from rar shouldnt be a problem since it extracts all the files first
which would also make it not use ch2r plugins

looking at the error you just dont have the .net framework installed
TheGoldeagle





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Post by TheGoldeagle »

Aequitas wrote:
TheGoldeagle wrote:Any ideas to my problem?
I had the same problem at first. I think the Ch2r plugin to edit the multiplayer map list just isn't compatible for some reason... Don't use it and you won't have that problem.
Thanks for the info. Now maybee I can use ADI.

TheGoldeagle
notorious9866





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Help

Post by notorious9866 »

When i try to view the bitmaps i get a error unhandled and i have .net and all the installed. And if i change somthing in the a map like dual roketlauncer and then put it on xbox then try to play it says failed to load map.
Stump
Martijn Gelissen




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Re: Help

Post by Martijn Gelissen »

notorious9866 wrote:When i try to view the bitmaps i get a error unhandled and i have .net and all the installed. And if i change somthing in the a map like dual roketlauncer and then put it on xbox then try to play it says failed to load map.
resign the map before playing!
Martijn (aka Chimaera)- HALOMAPS TEAM
--------- www.halomaps.com ---------
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notorious9866





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????

Post by notorious9866 »

This might sound stupid to your but what is resign
Stump
Martijn Gelissen




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Post by Martijn Gelissen »

It's under tools --> checksum calculator, do this every time you change something in a map, or the xbox will give you a dirty disc error

Good luck,
Martijn
Martijn (aka Chimaera)- HALOMAPS TEAM
--------- www.halomaps.com ---------
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