
Importing the Library Index Platform into MP
Importing the Library Index Platform into MP
Yomama actually answered a similar question in another post so I tried to use the same technique, but two things occured. First, Sparkedit wouldn't import the tag. It showed up in the box and asked if I wanted to import it, so I clicked OK. Then I duplicaded one of the barricades and tried to swap it out for the Index platform, only to find that it still wasn't in there. So, I opened up HMT and changed the .mod2 of the index platform to .scen, opened up sparkedit again and tried to import the tag but it still didn't work. So, I went back to HMT and just swapped out the flagbase for the index platform, tried to run the game, and got exception data. My feeling is that this has something to do with it actually being a Device in SP, but i've seen it done before. Is there a way around this? Thank you!! 

Re: Importing the Library Index Platform into MP
You can't do that (to my knowledge). Batch extract the map or whatever and open up a scenery file's xml. Change anything pointing to that scenery's mod2 and collision model meta files to the platform's mod2 and collion model (forgot the tag's abbr.Tyrant wrote:So, I opened up HMT and changed the .mod2 of the index platform to .scen

Use the flag base method here. (.scnr.xml)Tyrant wrote:opened up sparkedit again and tried to import the tag but it still didn't work.
This could still make it act like an elevator, but probably won't without the animation graph referenced (which I believe would be impossible using an included scenery tag)
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