
My first map
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
My first map
This is my first map.How does it looks?It's far from over.


It looks ok, it is a nice concept for a map, from close up I think the textures will be very streched, so you need to enlarge the uv mapping on that, it is also quite neat for mountains. Needs tunnels and ways to get around. Some interior details like maybe a large room in the mountain so it would use up the space would be quite good i think, or lots of tunnels which connect to everywhere.
It looks good for a first map.
It looks good for a first map.
Last edited by Sonictag on Thu Sep 09, 2004 12:17 pm, edited 1 time in total.
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
There is a tut on the internet, but it is for making like a modern wooden bridge that someone would have over like a pond in their guarden or somthing.
You have alot of polygons on the bottom of the bridge, alot you dont need, so i would loose some there unles you plan to make some extra detail with them.
The bridge does suit the map quite well, it has a futuristic and original idea to it. I would keep it, but maybe on the edges make like a ramp dype thing so you dont have to jump up onto it, so just move those vertex and the vertex under it down until it is a ramp. Just take the bridge model, or save the map, and open a new gmax file and just merge the bridge object(s).
You have alot of polygons on the bottom of the bridge, alot you dont need, so i would loose some there unles you plan to make some extra detail with them.
The bridge does suit the map quite well, it has a futuristic and original idea to it. I would keep it, but maybe on the edges make like a ramp dype thing so you dont have to jump up onto it, so just move those vertex and the vertex under it down until it is a ramp. Just take the bridge model, or save the map, and open a new gmax file and just merge the bridge object(s).
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
The bridge does suit the map quite well, it has a futuristic and original idea to it. I would keep it, but maybe on the edges make like a ramp dype thing so you dont have to jump up onto it, so just move those vertex and the vertex under it down until it is a ramp. Just take the bridge model, or save the map, and open a new gmax file and just merge the bridge object(s).
already done
but how i can delete those open edges?
already done
but how i can delete those open edges?
...left for good
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
![]() |
![]() |
Fine any edges that are open, and vertex weld them to another set of open vertex which they are supposed to be welded to, but i dont know why the game engine wont except open edges... seems a bit stupid. If that doesnt work, deleting them could work, but im not sure... It is probably quite a common problem though.
Will you be including any custom weapons/vehicles/player models ?
Will you be including any custom weapons/vehicles/player models ?