the 3 Mapeteers
here is the Pelican Mark VII that will be in Cote D'Azur at the UNSC HQ and spaceport. Hopefully it will be flyable. The plan is to have the pilot fly, copilot control a chaingun, and passengers sitting in the back (up to 8 ). It is not the exact same as the real pelican, so I named it as part of the series, but with a different look. Maybe it's a Cote D'Azur atmospheric edition or something...
It will basically make it so that if you want to, your whole team can hop in and be dropped off at the opposite base! Just make sure the pilot doesn't get sniped or else the whole ship goes down with 10 kills! Speaking of which, wouldn't some shiny glass be great for the cockpit?! I NEED GLASS!!! And is it possible to put the warthog's chaingun on the pelican? Where would I get the chaingun?
Here is the basic outside

A pic of the back

Inside the squad bay

And the cockpit

I will need help with seating placement and controls... don't know if it's possible. And is it possible to make the wings and egines move accordingly, and vent smoke? Would this just be a fog plane set up to look like exhaust?
Thanks for viewing!
-andrew (dr. funk)
It will basically make it so that if you want to, your whole team can hop in and be dropped off at the opposite base! Just make sure the pilot doesn't get sniped or else the whole ship goes down with 10 kills! Speaking of which, wouldn't some shiny glass be great for the cockpit?! I NEED GLASS!!! And is it possible to put the warthog's chaingun on the pelican? Where would I get the chaingun?
Here is the basic outside

A pic of the back

Inside the squad bay

And the cockpit

I will need help with seating placement and controls... don't know if it's possible. And is it possible to make the wings and egines move accordingly, and vent smoke? Would this just be a fog plane set up to look like exhaust?
Thanks for viewing!
-andrew (dr. funk)
yes all, I have joined forces in this exclusive extra super cool club of awesomeness in finishing these maps. I'll be making the maps, and OxYgEn here will be implementing some of his own REALLY cool custom vehicles and weapons (if it's cool to say that, OxYgEn). Hope so. No further comment though, but we DO need someone experienced in making custom vehicles work. These include a pelican, many custom hogs, and some other surprises. Also we need a person experienced with making scenery and scenery animation to take notes from. The select group will be given credit, so please PM me if interested.
Thanks!
-Dr. Funk
Thanks!
-Dr. Funk
mainly we need it for the flying vehicles(space ship, dropships, etc)...i think i got the hog covered-but we also might need sumone to help with making my ATV work=i will supply pics later on...
& i will be adding some stuff(if it's ok with Dr. Funk) like custom tunnel systems, bridges, etc...& of course my guns, vehicles, etc!!!!!
& i will be adding some stuff(if it's ok with Dr. Funk) like custom tunnel systems, bridges, etc...& of course my guns, vehicles, etc!!!!!
Bah. Just take out the turret. Nobody really uses it anyway.
Looks very nice. You can always get the warthog's chaingun from HaloPC using HMT, you'll need rescale it though. And retexture it.
Glass or flying with passengers shouldn't be a problem. I don't know about shiny glass though. HaloHQ had a windshield on that....thing. I think they released the tags on the files forums, so you can always wait for them to come back and check those out.
Looks very nice. You can always get the warthog's chaingun from HaloPC using HMT, you'll need rescale it though. And retexture it.
Glass or flying with passengers shouldn't be a problem. I don't know about shiny glass though. HaloHQ had a windshield on that....thing. I think they released the tags on the files forums, so you can always wait for them to come back and check those out.
but i've put in lots of vehicles in maps like blood gulch, up to 8 hogs, 4 tanks, 4 banshees, and 4 ghosts at the same time!
and yes, my msn is [email protected]
feel free to contact me and we can have a heart-to heart chat! haha.
oooohhh!!! somebody that will share the imortal knowledge of glass-forginf with me. and i don't care about shininess.... that was just another adverb in my continuos quest for the mighty glass!!! please help!!!
and yes, my msn is [email protected]
feel free to contact me and we can have a heart-to heart chat! haha.
oooohhh!!! somebody that will share the imortal knowledge of glass-forginf with me. and i don't care about shininess.... that was just another adverb in my continuos quest for the mighty glass!!! please help!!!
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i love the map keep it up i can't wait to see it out and could you make almost all of the buildings accessible that would be soo cool.
Last edited by [users]Vanquish313 on Fri Sep 03, 2004 7:05 am, edited 1 time in total.
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ok ill start by saying these are all gorgously fantabulistically uberomful, and that theyre full of fucking good ideas, and ill finish by saying.....bye,
oh and he means 6 DIFFERENT vehicles so like you can have 'hog, peli', heli', 'shee, turret and (to go with the abbreviation theme) an 'ank and you can have upto 8 of each,
l8ers all
oh and he means 6 DIFFERENT vehicles so like you can have 'hog, peli', heli', 'shee, turret and (to go with the abbreviation theme) an 'ank and you can have upto 8 of each,
l8ers all
cool with the vehicles... thanks for clearing that up
here is my newest thing that I've worked on along with the pelican the last few days:
this is the blue base, the Cote D'Azur UNSC HQ building. It has a spacious office building lobby, with a terraced second floor. It has two active elevators, one that takes you up to the hangar that holds two pelicans, and one that takes you up to the shooting range on the roof, which, of course, has a sniper rifle for the....uh....shooting range. ya right.

If anyone knows how to make working elevators, please tell. I heard that it messes with the netcode, and have no idea what i'm facing.
Thanks as always,
-andrew (dr. funk)
here is my newest thing that I've worked on along with the pelican the last few days:
this is the blue base, the Cote D'Azur UNSC HQ building. It has a spacious office building lobby, with a terraced second floor. It has two active elevators, one that takes you up to the hangar that holds two pelicans, and one that takes you up to the shooting range on the roof, which, of course, has a sniper rifle for the....uh....shooting range. ya right.

If anyone knows how to make working elevators, please tell. I heard that it messes with the netcode, and have no idea what i'm facing.
Thanks as always,
-andrew (dr. funk)
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