i was doing a bit more searching and found this site:
http://www.3dcafe.com/asp/tutorials/max ... scapes.asp
hope this helps the nublets!
Easy way to create landscapes in 3Ds Max
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- Posts: 127
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yeah displace mapping helps alot but for when hek does come out well have to watch out, for hills and stuff tahts fine but to make too many mountains out of displace mapping will cause the poly count of the map to sky rocket, displace mapping (if done well) has alot of verticies and faces so just watch out.
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well you need to add more subdivisions to the base mesh. i find that applying a noise modifier to the plane and only changing the vertical value works better. then you make the noise have the rough thing that really makes it look alot better. i havent done it in max for a while so i forget the names. i have been using maya lately. the paint effects for it are awesome. you literally paint the terrain and it elevates and de-elevates it for you. wait its actually called sculpt polygons.
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- Posts: 127
- Joined: Sat Feb 28, 2004 11:59 am