


![]() |
![]() |
![]() |
Well i wasn't gettin anything any other way!Gamble wrote:Don't just trust the STL checks, they lie sometimes. What's acceptable by 3ds standards is not always the same as what halo accepts.
Post what errors you are getting so the rest of us can help. Making a post saying tool sux is just spam.
![]() |
![]() |
eh, then i have the issue of stolen ideas, not that i really think anyone would steal my sh*t.Patrickssj6 wrote:You can sent me the files if you want and i can give it a try!
Email:[email protected]
that makes sense but, i have no spaces, and i've tried using GUI tool programs and i still get nothing. I'll try what you suggested thoughcoodude25 wrote:I might have the solution, when you want to bitmap you type "tool bitmaps levels\mapname\bitmaps" and to structure you type "tool structure level\mapname mapname"
BUT your problem is most likely that you have a space in your mapname, you can't do this. For example: it can't be called Blood Gulch, it has to be called Blood_Gulch or BloodGulch. So you need to rename your folder and you .jms file to not have any spaces
i hope this helps, if you have more questions just post them
![]() |
Gamble wrote:if you check your HEK tut (one that came with HEK) it explains better but what it is is a Triangle formed by 3 points in a straight line. Its not really a triangle but thats what max registers it as.
To fix it i would suggest just importing the .wrl file and finding the problem area. Select all the faces of the area BY HAND ONE AT A TIME. see how many faces you have selected. Then click and drag over the area. If you get more faces the second time around you have a degen triangle somewhere in there. Just delete all the faces in the area and remake the faces.
coodude25 wrote:here look at these pictures, they explain the basics of a degenerate face
http://www.ryansgreatest.20fr.com/images/image1
http://www.ryansgreatest.20fr.com/images/image2
http://www.ryansgreatest.20fr.com/images/image4