It comes in handy to have almost everything you know already laid out nice and pretty.
http://geocities.com/kitchensink108/halosecrets.txt
Compiling a Gbxmodel for a weapon
-
- Posts: 378
- Joined: Thu May 13, 2004 5:15 pm
- Location: somewhere over the rainbow/not in kansas
Compiling a Gbxmodel for a weapon
Ok, so i modeled a new weapon in Max. made a director in data
Weapons\Plasma_sword
in there i put models (didn't really need physics or bitmaps cuz i was getting the else where).
In the tags directory i made a Plasma_sword folder under weapons. In there I put the bitmap tags i used, and the shaders.
Now I export as a .jms. When i go to export it says nothing then the next command line comes up.
All it says is that toolbeta.map glitch thing.
can anyone tell me what im doing wrong?
Weapons\Plasma_sword
in there i put models (didn't really need physics or bitmaps cuz i was getting the else where).
In the tags directory i made a Plasma_sword folder under weapons. In there I put the bitmap tags i used, and the shaders.
Now I export as a .jms. When i go to export it says nothing then the next command line comes up.
All it says is that toolbeta.map glitch thing.
can anyone tell me what im doing wrong?