Compiling a Gbxmodel for a weapon

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TablesandChairs4





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Post by TablesandChairs4 »

It comes in handy to have almost everything you know already laid out nice and pretty.
http://geocities.com/kitchensink108/halosecrets.txt
McFarlane





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Post by McFarlane »

Well I got alot of glitches too.
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gamble





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Compiling a Gbxmodel for a weapon

Post by gamble »

Ok, so i modeled a new weapon in Max. made a director in data

Weapons\Plasma_sword

in there i put models (didn't really need physics or bitmaps cuz i was getting the else where).

In the tags directory i made a Plasma_sword folder under weapons. In there I put the bitmap tags i used, and the shaders.

Now I export as a .jms. When i go to export it says nothing then the next command line comes up.

All it says is that toolbeta.map glitch thing.

can anyone tell me what im doing wrong?
blink 182





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Post by blink 182 »

It sounds like you are trying to export it through tool :?: But if it says 'no geometry to export' in 3ds max then make sure you attached the model to the frame. And you shoudnt make a new folder in tags, you need to do the bitmaps verb in tool to get the directories created and the right bitmap file.
gamble





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Post by gamble »

nm.... im an idiot....... forgot to to pull down menu.......exported as a .3ds... sry for the spam

EDIT, heres a pic

Image

I know how to get the particle effect for the beloved plasma-y glow now :)

The blades won't be that color, they will look like they are supposed to
blink 182





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Post by blink 182 »

Ok cool.
The Ghost





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Post by The Ghost »

Use a chicago shader that gives off a nice blue glow!
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