the 3 Mapeteers

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Z@K@T@K0





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Post by Z@K@T@K0 »

i hope soon cote looks awesome so does omaha beach i'm a huge war movie fan i hope u release it too
im guessin KoRn on this one cuz thats what my fingers felt like typing
HMC Helljumper





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Post by HMC Helljumper »

yea well i havent been on lately and i am SWAMPED with homework from my god damn school so i havent been able to help out much sry
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SnaFuBAR





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Post by SnaFuBAR »

school sux, map cool! work on map u be happier person! :P :P :P
Ignite





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Location: Canada

Post by Ignite »

Oh, Man!

I can't wait till this comes out, looks so dam cool. Are you close to releasing Andrew?
[users]Headshot45





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Location: a box... my house blew away DAMN HURICANES! Florida suks

Post by [users]Headshot45 »

Whats going on with this map been a while since ive been here... so whats going on with it? im just wondering.... is it realseasing soon or what?
00ace




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Post by 00ace »

Weapons, 10 weapon types:Well here's the latest update from Ace:
Well I havn't talked to Andrew much with Halo 2 bieng out xbox live....etc. anyways I havn't talked to Oxy either but I will tommorow so me and Him can make tags and stuff and make a HUGE update that's 90% correct. Well here's the update:
Cote d'Azur Update By 00Ace

1.Duel SMG's-working on(OXY)
2.Duel Magnums(ACE)
3.Duel Needlers-complete needs skin (ACE)
4.Duel Plasma Rifles-Complete needs skin(ACE)
5.Energy sword- Unknown right now
6.Battle Rifle(ACE OR OXY BUT MINE's BETTER)
7.Particle beam rifle
8.Recoil Shotgun
9.Sniper rifle
10.Oh I was thinkin maybe the Rocket Launcher or Brute shot or the Fuel Rod Gun
and of course the new Halo 2 nades

Vehicles, 6 vehicle type:
1.Guass Hog
2.Banshee
3.spectre
4.scorpion
5.ghost
6.shadow or another vehicle

Well it may be a small update but wait till Oxy and I have the Huge one done....Not just weapons Oxy and I will have all kinds of tags and each weapon specifacations details etc. about sounds and other tags too so just sit tight till Oxy and I begin the Huge update!
Note what if Cote fails maybe it has 10000000 open edges well atleast Oxy and I will have the ultimate Halo 2 ALL TAGS pack for any map! Its gonna be big full of weapons vehicles Skins Effects Sounds Etc, AI Every little tag detail besides the map will be in Oxy's and my pack, Including all types of weapons and vehicles screw the limit people can come up with there own list of stuff it's gonna be all there....and watch for an update on mixed weapons DUEL PLASMA RIFLE+SMG so look out for it when Oxy and I finish!
John Spartan





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Post by John Spartan »

i caNT WAIT TILL THIS COMES OUT...I HAVE A SUGGESTIONG...YOU SHOULD ALSO HAVE DIFF COMBOS OF DUAL WIELDING...LIKE GOOD COMBOS...HERES SOME GOOD COMBOS...
*sorry for the caps didnt know it was on*

Plasma rifle and smg
SMG and Magnum
Plasma pistol and plasma rifle/SMG
and thats about it..i dont really like the needler combo with anything but the other neeedlerit takes to long to kill someone
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00ace




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Post by 00ace »

Like I said Oxy and I will have the new update that will be 90% correct lol so Just hold tight!
RSP AnDy





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Post by RSP AnDy »

in the dealership if you try and take a hog an alarm should go off and truuent of on the walls should shoot at you just an idea and i really hope thoose vehicles can be driveable
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dr. funk




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Post by dr. funk »

ok, the weapon set that is my primary goal is as follows:

Assault Rifle (H1)
Battle Rifle (H2)
Sniper Rifle (H1)
Shotgun (H1)
Pistol (H1)
Magnum Pistol (H2)
Rocket Launcher (H1)
SMG (H2)

vehicle set:

warthog w/ chaingun (H1)
warthog w/ gauss cannon (Lightning, i think)
civilian edition warthog (Lightning)
troophog (Lightning, i think)
pelican dropship (no idea)

banshee (H1)
ghost (H1)

The reason mostly everything is human is becaause the Covenant has not landed in Cote yet, so, no covie weapons. except the banshee and ghost, which I'll say are there for military research purposes ;)
hotmonkeylicker





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Post by hotmonkeylicker »

cool cool sounds great
Your image size cannot exceed 400x200
RSP AnDy





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Post by RSP AnDy »

how much longer the pain is getting stronger i feel misery depressen and anger plz get up to beta testing the map soon so my troubles can be gone
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{ST} 117





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Post by {ST} 117 »

dont forget to have some sewers like in the book...cote dazur looks SICK, post some updated pictures please!
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RSP AnDy





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Post by RSP AnDy »

can u please post something more like pics or updates cause i am getting really bored that nothing is happening
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dr. funk




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Post by dr. funk »

ok
RSP AnDy





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Post by RSP AnDy »

well where is it cause i'm so dam bored
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McFarlane





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Post by McFarlane »

Yo the Funk doctore, is their a error report?
Something their thats bad maybe point out :wink:
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dr. funk




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Post by dr. funk »

speak of the devil, i was just going to ask that! as you may have seen in some of the pics, the previous ground texture was just a temporary picture. I'm not sure how they did the roads and sidewalks for New Mombassa, but i'm doing mine as one big texture so that i only need one groundbox (eliminating sewers as well.... did not fit well with gameplay). The thing about the test TIF was that it was only about 1000x1000 pixels, but this gave it a bad stretched out look, even when rendered. The new TIF is roughly 20,000x20,000 pixels, and almost completed. It looks very nice, and i am very happy with my futuristic roads (inspired of course by the E3 Mombassa video and NMC). When I try to add it as a Multi-Sub Object bitmap though, it gives me the error "could not read TIF file" or something like that. Is it the size? ot is it that i just reformatted my comp for better everything and am now using Max 7? Any ideas or opinions are much appreciated! If i do need to split up the ground box into individual road plates, what would be the best way of approaching this?
Thanks, Andrew
Sonictag




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Post by Sonictag »

They will have created different textres for curves, straight paths, all the turns in the road, then select different faces in the road and give them the correct mapping channel, then UVW map it to look right. Using larger textures will mean that the texture takes longer to load, possibly slowing loading time, but i dont think it will slow gameplay. Must be a huge file size on the image ;).
McFarlane





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Post by McFarlane »

I can make you some textures...
But is their anything for me?
I'm guessing no...
Well if you change your mind post.
BTW: Is it ok if I call you the Funk doctor?
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