[WIP] a little BIG discovery

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by Vicarious »

xheadshotmastax wrote:lol i want you guys helping me finding the correct input for those values. ^^
Ill work on it - I think it'll be fun (and funny!) to see MC go bright red or something , I will try alot of that after I get home from school! :D :P
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Post by -DeToX- »

0 is a value for black... Maybe when you set one of those colors as 0, it made the MC turn black... :P

And i found values, NOT in the same tag, that can lighten the masterchief which may fix that... Want to try it HSM?
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Post by xzodia »

Snaku wrote:Only machs have the reflexive? Have you tried just cutting out the whole thing then?
i thought of that but im to lazy lol
Snaku wrote:What's a block mod?
i think he means like what we were talking about for that explodable base thing, making a map out of [bloc]'s
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Post by xheadshotmastax »

Snaku wrote:
DoorM4n wrote:nice, mach mods are sure getting old thought...... :oops:

Make a block mod!!!!111 :D Those are hella more fun then mach mods.
Mach mods are getting old? Are you kidding? They're the only way to have new maps. I hate that stuff where it's just a regular old map with new skins. I like having whole new maps to play on.
What's a block mod?
oh well its just his opinion lol :P
if you think mach mods are getting old release your phmo tool so we can make new machs! :lol: :P

umm so actually i figured out that only the "undefinied" and not the "float" are making the green.
ill try what scottygee says and update my post.
Vicarious wrote:
xheadshotmastax wrote:lol i want you guys helping me finding the correct input for those values. ^^
Ill work on it - I think it'll be fun (and funny!) to see MC go bright red or something , I will try alot of that after I get home from school! :D :P
umm that was one of my test results.
i made the mach so when you walk over it you randomly change the color
pink,red,blue,purple,green - disco mach :lol:
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Post by xzodia »

lol cool someone should shrink the containment gate and use it as disco tiles :lol:
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Post by -DeToX- »

Umm.. You know when its black? I just found Values for the gdlf IFP, AKA Global Lighting. So use the plugin attached in entity, go to gdlf, and click the multiplayer one, and edit the BIPD lighting.. Set it at like 99.. Try that.. if not, set it higher :wink:
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Post by Vicarious »

Vicarious wrote:
xheadshotmastax wrote:lol i want you guys helping me finding the correct input for those values. ^^
Ill work on it - I think it'll be fun (and funny!) to see MC go bright red or something , I will try alot of that after I get home from school! :D :P
umm that was one of my test results.
i made the mach so when you walk over it you randomly change the color
pink,red,blue,purple,green - disco mach :lol:[/quote]

wow , lol , well then , is there anything I can do? 8)
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Post by xXxCocoFangxXx »

That's awesome! :shock:
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Post by pokecancer »

I think this can happen with any object, not just machs, but anyways. It seems to me that in the tags that are affected , the reflexive at offset 116 and 124 are enabled. I would change the chunk counts to 0 or go into chunkcloner and delete them. It should fix this.
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Post by xzodia »

wow pokecaner bumped
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Post by Monkey Terd »

xzodia wrote:wow pokecaner bumped
ok? He is just informing us on his research about the subject...It's not really a bump if it is on the first page anyways.
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Post by HK-47 »

llama_juice wrote:I bet you cant... stop... impressing people for a month
Impossible!
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Thanks LT.
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Post by Vicarious »

If what pokecancer says is true , then we should be able to build anything into a map and it turns any other color than its supposed to be , we will be able to change it , maybe someone will come out with a program or plugin that will automatically do that when you inject it :wink:
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Post by xheadshotmastax »

thanks poke for the help! i appreceate that :)
but ive been trying to delete those reflexives.
the result was:
xbox freeze :(
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Re: [WIP] a little BIG discovery

Post by Flesh Rider »

whao whao wait. not to be bashing on you or anything but you guys didnt know you can make it not green? because when i release my mach mod a year ago. it wasnt green. and no i didnt null out the light map. geez sorry for not posting that! btw keep up the good work
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Post by foxfanatic23I7 »

pokecancer wrote:I think this can happen with any object, not just machs,
that is very true, because before i released my mach mod, i hadnt nulled the ltmp, andi expected everything to be green, (except for the machs that i shad swapped) and only 2/4 elevators were green, and 2/4 other kind of elevators were green. And one other thing, when i dropped anyother object onto the shad swapped machs they would tint green, but not become completetly green. I am not sure if this will help or not, but i am posting whatr happened
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