Larger Effects
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Larger Effects
How can I make explosions bigger? Or effects for that matter? I've tried using Entity in effects tab, but all I found was radius, and that doesn't do it.

- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Look for Turk645's tutorial on customizing effects in the Tutorials section. You have to set the scale of each component of the effect. Also make sure you are using the latest effe plugin.
Just a warning - people almost always overdo the effects, and it usually looks bad. It can lag the game if you get too carried away. Subtlety is the hallmark of mastery. Sometimes you need a giant nuclear explosion, but my advice is to use discretion.
Just a warning - people almost always overdo the effects, and it usually looks bad. It can lag the game if you get too carried away. Subtlety is the hallmark of mastery. Sometimes you need a giant nuclear explosion, but my advice is to use discretion.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
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- Location: Louisiana...
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- DemonicSandwich
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- Posts: 548
- Joined: Tue May 23, 2006 2:04 pm
- Location: Louisiana...
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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Without looking at the tutorial, I think there is one chunk that determines whether the effect grows, shrinks, or stays the same size. If you are trying to make the effect grow, check that chunk. It's best to start with an effect that is already pretty close to what you want, like the rocket explosion.
Also, have you verified that the unmodded effect shows up? If you have swapped a different effect that is mapped to a marker not on your model, then the effect won't happen. Try changing the color of one of the dependencies (in the Particle Tint reflexive near the bottom of the plugin) to make sure things are working. Write down the initial values in chunks 4-6 and 16-18 so you can reset them.
Some effects also share meta, so try recursively duplicating the effect and map all the dependencies to the duped dependencies, so that they can be modified without affecting anything else.
Also, have you verified that the unmodded effect shows up? If you have swapped a different effect that is mapped to a marker not on your model, then the effect won't happen. Try changing the color of one of the dependencies (in the Particle Tint reflexive near the bottom of the plugin) to make sure things are working. Write down the initial values in chunks 4-6 and 16-18 so you can reset them.
Some effects also share meta, so try recursively duplicating the effect and map all the dependencies to the duped dependencies, so that they can be modified without affecting anything else.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
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- Posts: 548
- Joined: Tue May 23, 2006 2:04 pm
- Location: Louisiana...
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I don't know if its me, but this is really hard to understand. I'm looking at chunk 1, its a 0, which means bigger to smaller, so since its a rocket explosion, it makes sense. Going to 6,7,10,11 I've increased them a lot, and still nothing appears different.
I remember in halo 1, you increase radius, and # of particles. It was so easy :X.
I remember in halo 1, you increase radius, and # of particles. It was so easy :X.
