Ever lasting stickys
Ever lasting stickys
i'm trying to make sticky nades that dont explode. Anyone know how (tryed changing bounce life before exploding, life span and explosion delay but got nothing).
- JacksonCougAr
- Posts: 2333
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- Location: Canada
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- JacksonCougAr
- Posts: 2333
- Joined: Fri Jan 12, 2007 1:56 pm
- Location: Canada
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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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If they don't explode, what's the point? Light someone up like a Christmas tree? It will get obnoxious with all those bright plasma nades lying around, and your Xbox will start to slow down... But anyway, set the timer to something pretty high, like 9999 (about 170 minutes). To keep the map from getting crowded with grenades, change all the material responses in the proj to... whichever response makes them go away, for all except the biped responses. The material responses are mislabeled in the plugin. I think disappear = detonate, reflect = attach, attach = reflect, overpenetrate = ? Someone help me here. So that way they will only stick to bipeds, and disappear otherwise.
I still don't see the point, but good luck.
I still don't see the point, but good luck.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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In the [proj] tag, there are two fields named something like Min and Max Detonation Delay. Set them to the same value. I don't know if they are available in Dothalo, if that's what you're using. Dothalo is the training wheels for Entity, so trade up if you haven't already. You can still mod Dothalo-style within Entity by using the XML plugins. If this is all gibberish to you, time to hit the Tutorials and Utilities sections. Go back about two years or so and work forward. There is also a handy FAQ sticky in this very forum.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
I do use entity and i know its much better but the values are available in dothalo. I'll try this right now.CaptainPoopface wrote:In the [proj] tag, there are two fields named something like Min and Max Detonation Delay. Set them to the same value. I don't know if they are available in Dothalo, if that's what you're using. Dothalo is the training wheels for Entity, so trade up if you haven't already. You can still mod Dothalo-style within Entity by using the XML plugins. If this is all gibberish to you, time to hit the Tutorials and Utilities sections. Go back about two years or so and work forward. There is also a handy FAQ sticky in this very forum.