(map) Hangemhigh Disco's style

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
Fun~Antares





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(map) Hangemhigh Disco's style

Post by Fun~Antares »

Hi guys,
here my last attempt to mod an halo map,
maybe it will be also the last (for the fun of someone :twisted: ),
becouse it need tiiiiiimeeeeeeeeee!
And i donno where to found.

Anyway, here you are some shots and the mapfile.
The map have 2 version,
1 for server side with vehicle and
1 for players side (for gamers),
Here you have only the player side version, without vehicle inside,
you can run it without any problem....
The one with vehicle, run only in our gameserver,
becouse if you set bad, can cause an exception.....

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You can try it here at this server 24/7 in U.S.A.
!![%FUN]_HANG_EM_DISCO_[www.funclan.org]!!
IP server index 66.55.131.129:2302
all gametype supported

have fun
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Hangemhigh_4_Players.rar
(3.98 MiB) Downloaded 38 times
Guest





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Post by Guest »

I LOVE IT!!! good job on pmi and 9.9/10 took .1 cause i dont like the skin should have tilable disco floor then outstanding.
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DeadHamster




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Post by DeadHamster »

This is good. Very good. 9.5/10. Bravo.
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bcnipod





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Post by bcnipod »

/me claps very good.
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Altimit01




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Post by Altimit01 »

Looks pretty good. It also looks like you might have corrupted some of the weapon bitmaps. Unless that was intentional.
Image
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Post by hiheyhello »

wow epic nice job dude this looks really nice and playable :), im going to download :D
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bcnipod





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Post by bcnipod »

wait.... why did you say this is your last? you have been making good mods.
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Fun~Antares





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Post by Fun~Antares »

bcnipod wrote:wait.... why did you say this is your last? you have been making good mods.
becouse i wanna spend my free time for play tooooo :lol:

Damn, i love this game, other ones havent its feel :wink:

and the family, work, childs, hobbyes.......
maybe i need a 30 hours day? :?

:lol: just kidding, im busy like all i think.

Ok, next will be in future...but donno when.
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Post by Fun~Antares »

Altimit01 wrote:Looks pretty good. It also looks like you might have corrupted some of the weapon bitmaps. Unless that was intentional.
Sorry, my limited knowledge of english never help me....
what you mean exatly?
Maybe weapons shots inside blue pistons?
Becouse its not a weapon, its an emitter tag.
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Post by JK-47 »

Looks awesome. I don't like the looks of the rocket launcher, though.

9/10
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bcnipod





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Post by bcnipod »

Fun~Antares wrote:
Altimit01 wrote:Looks pretty good. It also looks like you might have corrupted some of the weapon bitmaps. Unless that was intentional.
Sorry, my limited knowledge of english never help me....
what you mean exatly?
Maybe weapons shots inside blue pistons?
Becouse its not a weapon, its an emitter tag.
I believe he was talling about the rocket launcher skin
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Post by Fun~Antares »

umh.... strange, i never touch any rocket launcher graph.
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reanimation-06





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Post by reanimation-06 »

Pretty awesome.
Now its a covenant ball.
9.5/10
Could have skinned more of the objects along with adding new ones.
Btw, what did u PMI into the map, if you don't mind me asking?
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Post by Fun~Antares »

reanimation-06 wrote:Pretty awesome.
Now its a covenant ball.
9.5/10
Could have skinned more of the objects along with adding new ones.
Btw, what did u PMI into the map, if you don't mind me asking?
sure,
here the lists of pmi injected object.
Some are visible, some have the red cube spark problem....
but anyway here you are:

[mach] tags
cinematics\effects\lights\shaft open lens\shaft open lens
cinematics\effects\teleportation\teleportation
cinematics\effects\teleportation\teleportation short
levels\a10\devices\alert_light\alert_light
levels\a10\devices\doors\door cryo chamber\door cryo chamber
levels\a10\devices\engine louvre\engine louvre
levels\a10\devices\engine piston\engine piston
levels\a10\devices\signal light\signal light
levels\a10\devices\command display\command display
levels\a10\devices\lifepod device\lifepod device
levels\a10\devices\shield charge\shield charge
levels\a10\devices\space_battle\space_battle
levels\a30\devices\beam emitter\beam emitter
levels\a30\devices\torpedo_bridge\torpedo_bridge
levels\a50\devices\interior tech objects\holo command control\holo command control
levels\a50\devices\interior tech objects\holo control dual\holo control dual
levels\a50\devices\interior tech objects\holo control\holo control
levels\a50\devices\interior tech objects\holo control sphere\holo control sphere
levels\b30\devices\interior tech objects\holo beam tube\holo beam tube
levels\b40\devices\b40_generator_fx\generator fx
levels\b40\devices\b40_lift4800\b40_lift4800
levels\b40\devices\b40_towerlift\b40_towerlift
levels\c10\devices\bridge\bridge
levels\c10\devices\bridge\bridge fast
levels\c10\devices\lift\lift
levels\test\infinity\devices\beam emitter red\beam emitter_red
levels\test\infinity\devices\beam emitter red\beam emitter_blue
----------------
[scen] tags
cinematics\effects\lights\shaft open lens\open lens
levels\a10\poa_explosions\poa_fire_emitter
levels\a10\poa_explosions\poa_fire_emitter large
levels\a50\devices\grav_lift_particles\grav_lift_particles
levels\b40\scenery\b40_ctorch\ctorch
levels\b40\scenery\b40_doorblinker\doorblinker
levels\b40\scenery\b40_metal_tall\metal_tall
levels\b40\scenery\b40_metal_wide\metal_wide
levels\b40\scenery\bridge lightning markers\bridge lightning
levels\c10\scenery\cyan point light\light blink cyan dynamic
levels\c10\scenery\green point light\light blink green dynamic
levels\c10\scenery\orange point light\light blink orange dynamic
levels\c10\scenery\red point light\blink red dynamic nomodel
levels\c10\scenery\cyan point light\light cyan
levels\c10\scenery\green point light\light green
levels\c10\scenery\mri lightning\mri lightning
levels\c10\scenery\orange point light\light orange
levels\c10\scenery\red point light\light red
scenery\baton\baton dynamic
scenery\c_field_generator\c_field_generator
scenery\c_storage_large\c_storage_large
scenery\emitters\burning_flame\burning_flame
scenery\emitters\condensation\condensation
scenery\emitters\coolant bubble\coolant bubble
scenery\emitters\dust\dust
scenery\emitters\heavysmoke\heavysmoke
scenery\emitters\plasma_flame\plasma_flame
scenery\emitters\smoldering_debris\smoldering_debris
scenery\emitters\steam jets\steam jets
scenery\landing beacon\landing beacon
scenery\light lens flare\light lens flare green
scenery\light lens flare\light lens flare yellow
scenery\vehicles\c_dropship_crashed\c_dropship_crashed
scenery\waterfalls\spray_emitter_medium\spray_emitter_medium
scenery\waterfalls\waterfall_emitter\waterfall_emitter
scenery\white dynamic light\white dynamic light
--------------

maybe you wanna the base map?
i had save it, after rebuild.
just ask :wink:
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DeadHamster




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Post by DeadHamster »

thats quite a bit of stuff...lol.
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[betray_crysis]





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Post by [betray_crysis] »

You didn't use all of it. By the way 9.95/10. It looks sweet.
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Amit





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Post by Amit »

Wow, I really like the look of this map! :D

9.5/10. I'll play it soon, i gotta go get a hiarcut. :?
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Post by skeli »

rave party :o
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Post by Kitsune »

Interesting map, nice work.

8/10
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Post by skeli »

hey are you the same kitsune that I know from modhalo?
and oh I just reallized that I didnt give a rating...
9/10 dude, it looks great
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