I've restored missing SP tags
I've restored missing SP tags
I'm sure many of you have tired to change that little property in the scenario while playing with sapien, then tried to compile your map, only to be faced with missing tags, not me. Why? Its only 1 missing tag, and I've remade it. You still can't play your newly compiled SP maps, no SP menu. But they can be built error free now.
http://myweb.cableone.net/tommytime4/SS ... o_type.zip
EDIT: The reason Im posting this here, is because this is more for you halo modding super men to use, so you can start working on SP in CE. No one that knew what this was would see it at files.halomods.com
EDIT: The reason Im posting this here, is because this is more for you halo modding super men to use, so you can start working on SP in CE. No one that knew what this was would see it at files.halomods.com

- MasterNeoChief
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- MasterNeoChief
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Unfortunately, this is all rather superficial. It is the hard data that defines enemies, AI, scripts, triggers etc. that are missing. Only decompilation of the HaloPC files can achieve this.
However, am I right in remembering that the bitmap and model formats changed significantly between HaloPC and HaloCE? If so, then converting these HaloPC tags to HaloCE will be a lot harder.
The other tags should be easier though - it just requires someone with programming and .map file format knowledge to build a tool for extracting them. (hint hint monoxide when he gets back off vacation
)
However, am I right in remembering that the bitmap and model formats changed significantly between HaloPC and HaloCE? If so, then converting these HaloPC tags to HaloCE will be a lot harder.
The other tags should be easier though - it just requires someone with programming and .map file format knowledge to build a tool for extracting them. (hint hint monoxide when he gets back off vacation

Try compiling the tutorial map as an SP map. This is the only tag that it says is missing. Now we can complile competely useless SP maps. BTW, the meta format doesn't apear to be that much differerent. And Model formats are also simmilar.CrispySpartan wrote:The other tags should be easier though - it just requires someone with programming and .map file format knowledge to build a tool for extracting them. (hint hint monoxide when he gets back off vacation)
