Entity is the best for injecting the skin but you need photoshop, the dds plugin for it and this nvidia plugin.
You can use dothalo to skin but you need halo2IB to internalize the bitmap.
I hate using this method to skin but you can use dxtbmp to save the dds files as 24 bit bmp but it doesn't support A8R8G8B8 so you can't edit all bitmaps with it.
Your mom became oversized. Please make your mom smaller before reposting.
Infern0 wrote:You just shave the excess bush and burn the leftovers.
When you inject a model with entity, you'll need to extract the bitmaps linked to it, skin them in Photoshop, and Inject them back into the map, yes. But it doesn't make completely new bitmaps, you just overwrite the old ones.
Theres tons of tutorials on skinning in the Tutorials section if you need it.