Entity 1.6 source
Entity 1.6 source
has anyone got the source code for entity 1.6 UE?
or any other source with a reliable bsp viewer...
or any other source with a reliable bsp viewer...

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is there anything wrong with it? eg yaw, pitch, roll mixed up or doesnt work without the right ltmp?

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
well thats no good then cause ive have trouble with the 1.3 viewer in the past

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
strange...well please do cause i always use 1.6 for its bsp viewer....

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
your joking right?SpecOp44 wrote:Is it possible Darkmatter's source may be around? It's BSP viewer had perfect placement.

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
..Why?xzodia wrote:your joking right?SpecOp44 wrote:Is it possible Darkmatter's source may be around? It's BSP viewer had perfect placement.
I didn't mean use Darkmatter's BSP viewer entirely, just placement info..if that's even possible.
Last edited by SpecOp44 on Fri Nov 30, 2007 5:19 am, edited 1 time in total.

i ment that fact the dark matters bsp fuck's up objective placements even though it doesnt have the ability to change them 


Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Well I need the code for a bsp viewer to use in a program I'm writing...

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
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