Respawn message?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Respawn message?

Post by ogrish »

Is there a way that i can make this message, (PREPARE TO DEFEND YOURSELF), or something like like in text for 2 or 3 sec's when you spawn, or respawn.

Im making my first AI mod, and ive got some wild ideas, but first i need the little things.

Also i need some jmad help, (make masterchief kick, when you press B).

Im also inviting anyone who would like to help on this mod.

Map Warlock

4 Pistols on map, 4 bats, 2crowbars, 6 trashcan lids for (usable shields), a non-halo flame thrower, and a shotgun w/ one shot between loading, and little ammo on map. Also you start with no weapons just punch and kick. AI are Zombies, only using melea attacks only.

Im thinkin about custom bipd for AI sense they wont need many annimations. :wink:
User avatar
grimdoomer




System Engineer

Posts: 1440
Joined: Mon Oct 09, 2006 4:36 pm

Post by grimdoomer »

well you cant get text to appear because some where in the XBE it disables the print command in scripts only because they use this command to help debug problems then disable it later.
Image
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Theres no kick animation.

You can edit the Welcome message to say what ever you want. Use Blu or Entity 1.4 for unicode editing.

All the models your saying sound simple.

Ai isnt the hardest thing to do and a good zombie is a skinned crew man or a flood.

You can give the ai a weapon the activates melee when fired. Its in standard plugin for entity and in teh normal plugin for DotHalo.

Also do a little research before posting nexting, custom animatons arent a reality.When Turk makes most stuff he edits markers not jmads.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Post by ogrish »

thx dark, as for zombies i hve already extracted and reskinned some from another game, i thought i could reposision the markers for there arms out in front, ive already injected most of the parts i need, i think.

i didnt think the kick was possible, i was just hoping.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

Since you're going to have to use Yelo for the AI anyway, you might as well enable the debug output option. Then you might be able to write a script that prints a message every time you die (I'm no expert there).

As I recall, Turk's jmad tutorial mentions the possibility of attaching the MC's foot to the steering wheel simply by swapping the markers. I don't know if first-person jmads work the same, but don't give up on your kick animation yet. You might be able to attach the foot marker to a gun, and then melee would result in...something odd happening, possibly a kick. I'm sure it would take a lot of trial and error to make it look better than bizarre. You wouldn't want the Chief walking around on a single leg with his other leg glued to the gun, like some kind of deadly yoga pose. I recommend experimenting with the elite's jmads, because he holds his weapons less formally than the Chief (one hand instead of two).

From my experience, the jmad system is very finicky, and minor tweaks can sometimes yield incomprehensible behavior from the game and/or the animation. Save backups often.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

Darkshallfall wrote: You can edit the Welcome message to say what ever you want. Use Blu or Entity 1.4 for unicode editing.
People always forget Alius Bos...
Image
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

I remember it, I just thought it was old and outdated.
Image
User avatar
SpecOp44




Advisor Recreator Snitch! Critic

Posts: 2008
Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm

Post by SpecOp44 »

DrXThirst wrote:I remember it, I just thought it was old and outdated.
Well it's still good. The only thing is you must edit the text you want to change before you start to mod the map.
Image
OwnZ joO




Articulatist 500

Posts: 980
Joined: Thu Nov 10, 2005 4:24 pm

Post by OwnZ joO »

SpecOp44 wrote:
DrXThirst wrote:I remember it, I just thought it was old and outdated.
Well it's still good. The only thing is you must edit the text you want to change before you start to mod the map.
Which might be inconvenient if you've already started to mod it, so why not just use Blu and not worry about it.
User avatar
ogrish




Articulatist 100

Posts: 243
Joined: Sun Jun 11, 2006 12:44 pm
Location: Oildale Ca.
Contact:

Post by ogrish »

thx for the help i got the text part, it was easy in blu.

I have made some progress on the kick but now mc dont run right.
Ive worked on this for 3 days straight with no sleep. Ooh no im out of code red. :( (@#$%^*) my backup is coorupted.

Back to the drawing board, but i remember most of what i did. i think!
Post Reply