grey maps

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Keeywi





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Joined: Mon Apr 23, 2007 1:36 pm

grey maps

Post by Keeywi »

lately, ive been making maps, that in sapien, they turn out grey


any ideas?
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Yoda117





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Post by Yoda117 »

did you texture the maps when you were modeling them? if not they need to be.
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thanks dragon248 for the sig
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Zora





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Post by Zora »

they need shaders...
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Veteran Halo 1 and 2 Mapmaker and Modder.
Keeywi





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Post by Keeywi »

when i modeled it,i put the dangercanyon ground, then i made a shader, then i opened it in sapien, and its grey
Keeywi





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Post by Keeywi »

sry, but i needed to bump
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Cryticfarm





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Post by Cryticfarm »

You didn't need to bump in one day...
Keeywi





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Post by Keeywi »

i just need this problem solved
Stinger77s




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Post by Stinger77s »

You have to create a shader with the exact material name you used in your modeling program. For example if you named the material " dangercanyon ground " when you created the map you have to create a shader named " dangercanyon ground.shader ".

Also, if you created the shader after you built the bsp you need to rebuild the bsp in tool, because the shader needs to exist in the tags folder before you build the map in tool.

I am guessing you created the shader afterwards, because tool creates one for you if it does not exist, and the shader will not use a bitmap, it will just be a shader file.

The shader that tool created should be in the main directory of your tags folder, you can also edit that shader so that it uses the bitmap you would like it too, instead of rebuilding the map.
Keeywi





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Post by Keeywi »

ahhhhhhhhhhhhhhhhhhhhhhh!



thanx man
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