Using NFS viper model for halo Hog
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Using NFS viper model for halo Hog
Well, I came up with this brilliant idea to extract the NFS dodge viper police model for use with halo, to replace the MG Hog. I used the viper from NFSHP2 btw,,, I used some modding tools meant for use with NFS, that can export the model in ASCII, and from there I imported it to Milkshape, removed the lights on top, and the roof. Now that I think about it, im not sure what I would have done about the interior... I think there is actually seats in there, but I don't remember, and I am at a friend's house right now. There is also a tool to get the skin from the viper, but I wasn't successful... I just got a blank black. ??? I'll try again with that. I think there should be a way to get the sounds as well. Anyways, I exported it as an .obj file, and I also used a warthog for size comparison. BUT... there is just one problem. When I try to import it over the other warthog hull it says that there is the wrong amount of vertices... And I also discovered that it has WAY more vertices than the warthog. So, I used the connect vertices tool in milkshape, and I nearly halved the amount, but there is still about 2000 too many!!! What do I do to fix this!?!! HELP!
Lol
I don't quite understand what you mean. Are you taking the model from a different game?

I don't quite understand what you mean. Are you taking the model from a different game?
For anybody still wondering where FTD has gone, here it is.
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First of all, I don't want to use CE because then the people have to have my maps, and that just is retarded in my opinion. But I guess I could use the HEK tools to convert and convert back,,, but I really don't want to. And yes, I am taking a model from another game.
"Using NFS (need for speed) viper model for halo Hog" Now you get it?
"Using NFS (need for speed) viper model for halo Hog" Now you get it?
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Basically for regular model imports, it has to be a modified version of the original model, the exact same number of vertecies. And you probably wouldn't be able to host a game with a converted CE map with others that have the regular map. Either way, making it in CE would still be the best way to go.
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- Posts: 27
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Oh boy.... um, It has been a while since I found those tools, but I can give you the names.
NFS wizard,(nfs file opener/editor [I think you need to convert first}) OIFtool,(model converter for use with o-edit), OEdit (model editor/export {you can use this to export in ASCII format}) And I think thats it. Oh yeah, and NFS toolbox. You may need that also. And you need a program called vivmagic to extract I think... Sorry for the late reply.
EDIT: and NFS TOOLBOX!!
Have fun!
NFS wizard,(nfs file opener/editor [I think you need to convert first}) OIFtool,(model converter for use with o-edit), OEdit (model editor/export {you can use this to export in ASCII format}) And I think thats it. Oh yeah, and NFS toolbox. You may need that also. And you need a program called vivmagic to extract I think... Sorry for the late reply.
EDIT: and NFS TOOLBOX!!
Have fun!