3 step modeling tutorial

Tutorials for the Xbox version of Halo 2.
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blahblah675





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Joined: Fri Jun 01, 2007 4:34 am

3 step modeling tutorial

Post by blahblah675 »

Yeah, so im bored and at least 20 people asked me about modeling so here we go, the 3 step tutorial on how to model.

Step 1: Go to your model in entity beta 1.3.9 and click export meshes into a new folder. Also extract the fp model

Step 2: Overwrite your model (.obj format) by renaming it to the old weapon in that folder you extracted and overwrite all the .objs.

Step 3: click on the weapon you want to replace in the mode tag and click inject .obj or w/e and rename it. Do same thing to fp model

Extra Steps

Lol if you want to make it work, here ya go.

Step one, go to the mode of the original weapon and change the html to the new gun that you renamed.

step 2: Go to the weapon tag of the original gun and then you will see two modes with fp models. Change those 2 fp models to the new ones.

I know there are lots of tutorials but this is the quickest way.
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My Mod Site (Funtastic Mods): http://www.freewebs.com/blahblah675/index.htm
mr_penguin





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Location: NJ

Post by mr_penguin »

Half the modders on this site would be lost by this tut.

PLEASE edit the tut to explain how to rename the new model.

If anyone needs to know how to model try these topics you can use 3dmax, milkshape 3d, and Misfit Model 3D to edit .obj files
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killarzachary




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Post by killarzachary »

Also you should add that you have to first click on the plus sign.
i3u11et





Posts: 11
Joined: Mon Jun 27, 2005 7:41 am

backfaces

Post by i3u11et »

i dupilcate selection.. and hit .. reverse vertex order... but i'm still gettin backfaces..idk wats goin on??

i still have the same part highlighted when i pressed duplicate selection.. isthat wat u mean by having it selected?
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