* TBZ: Doing BSP Conversion
* Detox: Being Alive (Really for all the help he gives me)
* Zone: For everything he helps me with and for being a great friend.
* UpsetSpy: Fixing my territories ... sort of.
* FoxFanatic2317: Converting my mainmenu image
* DarkxShadow: Beta testing and weapon placement suggestion
Mod Features:
*Gametypes fixed
*Weapon spawns strategically placed
*Vehicle Spawns (Set as primary and secondary vehicles ... on by default)
*Turret Spawn (Set as primary turret ... on by default)
*H3 Style Needler - Faster RoF, Better homing, More damage (God Weapon?)
*H3 Style Plasma Rifles - Faster RoF, More Damage, Better Accuracy
*Strategically placed player spawns and team spawns
*Added obstacles and pathways
*Invisible walls set (But of course there are ways to get around them as in a Bungie map)
*OS and AC on spawns (On by default)
*Two exits out of each base
*Strategic flag spawns
Pictures:
Overview of map :
Red Base:
2nd exit out of Red Base:
Added blocs and added brute plasma rifle
Added Soda Machine
Added Obstacle
Another Added Obstacle
Pathway to Sword
Pathway / 2nd exit out of Blue Base / Blue Sniper Spawn
only thing i found was i like that u opened up the jump up near the crashed pelican but now people can get out of the map think mabey u can add a barrier where the no hudd skull spawns in sp so people can't jump up there and snipe u from any where on the map
hmm well i go to red sniper run to where the skull spawns jump duck jump at the same time then do it again at the end of the more narrow halfway and then im on top of lvl
I found the spot and I should've fixed it before I made this new patch, however, I didn't think about it. The download is down and I am re-uploading elsewhere.
hmm maybe i can fix it for him all u have to do is add a scen and make it invisible then it will be like an invisible barrier i had a big block in mind like the ones at sword and os spawn on the map