If I wanted to remodel a map, like change the shape of the hills or the bases on BG, where would I find the files to change with my 3D editting software?
where would the texture files for the maps be kept?
would they be .obj files like the rest of the models or in a different format?
would there be any problems concerning impact? I don't want to remodel a hill into a wall and find players walking through it if the impact physics doesn't recognise the new shape.
EDIT: if I'm approaching this the wrong way, any suggestions how to remodel a map easily? I tried searching but any search with 'map' in it gives me hassle.
remodelling a map
Short answer: you're going about this the wrong way. You need Halo Custom Edition.
The map itself is stored as something called a binary space partition (bsp) which is easier to work with for collisions at run time but has to be compiled using a special (and heavy) algo. Check out the Halo:CE section and some of the featured tutorials on the main page for how to create your own maps easily.
The map itself is stored as something called a binary space partition (bsp) which is easier to work with for collisions at run time but has to be compiled using a special (and heavy) algo. Check out the Halo:CE section and some of the featured tutorials on the main page for how to create your own maps easily.
or just download HEK and get milkshape or gmax it already comes with a plug-in blitz kreig download it here http://hce.halomaps.org/index.cfm?pg=3&fid=2289
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and if you want it in halopc you ce-pc the bsp (theres a few tutorials www.halopc.net)