Map Compile Problem

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BiznessMan





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Joined: Thu Jun 14, 2007 10:06 am

Map Compile Problem

Post by BiznessMan »

I get this message when I go to compile my map

Image

Anyone know whats up with that?
DarkMetal





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Location: Jacksonville, FL

Post by DarkMetal »

Well, did you do the materials correctly?
Image
BiznessMan





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Post by BiznessMan »

well from what I know, yes.

But due to the lack of Halo 2 mapping tutorials, i'm not too sure
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McJix
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Post by McJix »

I got that Error when I didn't link my "Box" to the b_levelroot sphere. After I linked them, I didn't get that error.
fletcher77





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Post by fletcher77 »

[/quote]--- happyplace.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\flat_light_scratchy' from collection 'f_im' (scenarios\shaders\forerunn
er\industrial\metals)

=== writing out structure 'scenarios\multi\mymaps\happyplace':
3 materials and 0 markers,
44 vertices, 8 points and 22 triangles.
collision bsp:
6 planes, 6 nodes and 1 leaves,
6 surfaces, 12 edges and 8 vertices.
structure:
0 portals, 1 clusters and 1 subclusters.
0 environment objects of 0 distinct types.

=== imported structure 'scenarios\multi\mymaps\happyplace' in 0m 01.240sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\mymaps\happyplace'
=== saving imported structure scenarios\multi\mymaps\happyplace
Press any key to continue . . .
this is an error I am getting anyone have any clue for this
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McJix
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Post by McJix »

fletcher77 wrote:
--- happyplace.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\flat_light_scratchy' from collection 'f_im' (scenarios\shaders\forerunn
er\industrial\metals)

=== writing out structure 'scenarios\multi\mymaps\happyplace':
3 materials and 0 markers,
44 vertices, 8 points and 22 triangles.
collision bsp:
6 planes, 6 nodes and 1 leaves,
6 surfaces, 12 edges and 8 vertices.
structure:
0 portals, 1 clusters and 1 subclusters.
0 environment objects of 0 distinct types.

=== imported structure 'scenarios\multi\mymaps\happyplace' in 0m 01.240sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\mymaps\happyplace'
=== saving imported structure scenarios\multi\mymaps\happyplace
Press any key to continue . . .
this is an error I am getting anyone have any clue for this
[/quote]

I get those warnings all the time. Not sure if you can't get them, but I still havent been able to get Sapien to run my .scenario
CrippieBoy





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Location: oregon ohio

Post by CrippieBoy »

bizzman, one or all of your objects arnt linked to the b_levelroot, same stuff happened to me
Image
fletcher77





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Joined: Mon Jun 18, 2007 1:15 pm

Post by fletcher77 »

I can't get it to run the sapien and I thought it was from the warnings.
I have been looking over all the info I can get my hands on just to get it to run.
I have been able to get the sapien to run the example but not my map if I find anything I will post it
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McJix
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Post by McJix »

fletcher77 wrote:I can't get it to run the sapien and I thought it was from the warnings.
I have been looking over all the info I can get my hands on just to get it to run.
I have been able to get the sapien to run the example but not my map if I find anything I will post it
I have that same problem too. If you have been following that tutorial in the tutorial section, maybe someone can tell me what im doing wrong.
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