Texture help

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mitch171292





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Texture help

Post by mitch171292 »

ok I'm making a map for ScottyGee's tournament(that why Im not posting pictures) but I have a question if make a texture like snow for example on something it will look good from far away but not when you get up close it turns really ugly.
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theycallmechad




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Post by theycallmechad »

Do you mind if I ask what your question is?
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mitch171292





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Post by mitch171292 »

my question is how can I make it not turn into a bad looking texture?
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theycallmechad




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Post by theycallmechad »

When you say it turns ugly, is it because the game makes it not look good or because your texture is sub par? I don't understand what you mean by it turns bad. Do you have any screenshots to help show what you mean?
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Th2mods
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Post by Th2mods »

he means the texture quality get low when you get close up to it.
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Mr_V




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Post by Mr_V »

Try making your texture smaller while keeping the size the same...
Say the bitmap you are editing is 256x256 pixels. So make your texture 128x128 but tile it to fill the 256x256 space. That'll make the texture appear half the size.
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theycallmechad




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Post by theycallmechad »

No, lower resolution is never a good idea for making tings look better close up. I recomment maybe using a shader that uses 512x512 textures and seeing if that helps any. Another thing you could try is making your texture from a high-res image, and then scaling it down to 256x256 or whatever size you need. All too often people will start with a small source bitmap, and by they time they're done editing it to fit what they want on their map, it looks like a nasty piece of trash. Start big, edit big, and scale down to the size you need.
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mitch171292





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Post by mitch171292 »

ok ill give it a try now. :D
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