[WIP] Halo: Modern Combat (A full Halo 2 MP map pack)

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Post Reply
UpsetSpy




Coagulator Wordewatician 100

Posts: 146
Joined: Fri Jun 16, 2006 6:05 am
Location: Emerging from that dark hole in which hid for the past months

[WIP] Halo: Modern Combat (A full Halo 2 MP map pack)

Post by UpsetSpy »

Halo 2, a really good game, Battlefield 2, another pretty good game, combine some of the game-play aspects of Battlefield 2, with the game engine of Halo 2, throw in a few other modifications and I present to you....


Image
(Click for our website and to stay updated with this upcoming map pack)

Halo: Modern Combat is going to be a complete Multi-Player only conversion of Halo 2, and some of the main changes will be as follows.

Our Main goal in the end is to make maps well balanced that look good and are fun to play.
  • New game-play all around.
  • Every level will be redone form the ground up and designed for more balance, and a new feel to the level.
  • New weapon modifications to help add to the balance factor.
  • Every level has new Scenery and other objectives that will force you to work as a team to reach achieve victory.
  • Some of the maps are redone to just be fun, some tough, and some are out of the book replicas.
  • Some SP conversions and New maps will also be included.
  • New weapons and mabey new vehicles will be added to some of the maps.
  • Oh, and my favorite, Easter Eggs :lol: If you find them all you get a prize. (More details later)
More changes to be announced

Here is a preview of one of our maps (BOOT) still in its beta stage (Still a lot of work needs to be done to it)
Image

Image

Don't ask about these! :roll:
Image

Image

Image

The Nomad Mod Team so far:
Upsetspy (Mod Lead/Modder)
Shad0wA55A51N (Skinner Lead)
Shad0wS0urc3 (Modeling Lead)
Dragon7ord (Concept Lead)
If you would like to join the NMT please refer to our. Join Us Page we are always on the lookout for some new talent.

feedback anyone? :mrgreen:
Last edited by UpsetSpy on Thu Nov 30, 2006 5:46 pm, edited 2 times in total.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Cool I guess...someone did this a while back and I made an idea for classes.

Team spawns in a mach box room with 5 teleporters, each leading to a mach box with unique weapons, then a teleporter leading to the actual level itself.

Kinda hard to explain.
User avatar
WarHampster





Posts: 206
Joined: Thu Aug 03, 2006 5:22 am
Location: In a place.
Contact:

Post by WarHampster »

looks cool
JOIN THE WARHAMPSTER MAC MOD TEAM: http://warhampster.editboard.com/ We have 81 users and counting!!!
Macsforever wrote:WHMT (Great site, keep it up Sam!)
UpsetSpy




Coagulator Wordewatician 100

Posts: 146
Joined: Fri Jun 16, 2006 6:05 am
Location: Emerging from that dark hole in which hid for the past months

Post by UpsetSpy »

GametagAeonFlux wrote:Cool I guess...someone did this a while back and I made an idea for classes.

Team spawns in a mach box room with 5 teleporters, each leading to a mach box with unique weapons, then a teleporter leading to the actual level itself.

Kinda hard to explain.
Oh, that would been me...lol...no this has been refined and re-tuned so it works more efficiently and the kit room thing has been shut out completely because of spawn killing.
Last edited by UpsetSpy on Thu Nov 30, 2006 6:10 pm, edited 1 time in total.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Pretty cool. :)
Loonycgb2





Posts: 233
Joined: Wed Jun 21, 2006 6:46 am
Location: HoUsToN
Contact:

Post by Loonycgb2 »

pretty freaky idea
Shad0wA55A51N





Posts: 1
Joined: Wed Nov 29, 2006 7:35 pm

Post by Shad0wA55A51N »

Dude howd you get the cover system working... TELL ME!!!!!!!!!!!!!!!!!
Well were not here selling cookies... so they must know somthings up - Marcus Fenix
UpsetSpy




Coagulator Wordewatician 100

Posts: 146
Joined: Fri Jun 16, 2006 6:05 am
Location: Emerging from that dark hole in which hid for the past months

Post by UpsetSpy »

Shad0wA55A51N wrote:Dude howd you get the cover system working... TELL ME!!!!!!!!!!!!!!!!!
Alright, get on aim, i gotta discuss some other things too.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
User avatar
Amit





Posts: 276
Joined: Mon Mar 20, 2006 1:25 pm
Location: Ontario, Canada

Post by Amit »

o snap x_x leaning in halo :shock: :twisted: *drops dead*
Image
smacktalker




Trickster Commentator Wordewatician 500

Posts: 935
Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D

Post by smacktalker »

lightmap, weather, and internet kiosk? whats there to be changed really? there's no big changes untill yet
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Image
Visit headshotmasta his new site! (Click burning insolence)
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

Yeah, I agree, not an awful lot of changes, although the cover thing looks cool.

And GTAF, I don't recall team spawn rooms in BF2?
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

iGeo wrote:And GTAF, I don't recall team spawn rooms in BF2?
There weren't/aren't, but there were classes you could play as, and that would be a way to emulate them.
Post Reply