thanks
MODELING AND SKINNING
MODELING AND SKINNING
I am trying to make a mod but whenever i import the new model back into the game it says to many vertices or somthin like that. i am looking for somone to skin my mod if you are intrested pm me
thanks
thanks
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FlakLikaDuk
- Posts: 264
- Joined: Mon Jan 19, 2004 3:59 pm
Actually it was found that you can delete verticies but not add
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"I only drink the blood of my enemies, and ocassionally a strawberry Yoohoo." --Sarge RvB
Demonic and me made this blooper video check it out!
Demonic and me made this blooper video check it out!
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[HBM]Shadow
- Posts: 113
- Joined: Sun Mar 07, 2004 6:28 pm
- Location: Being A big mean Jackal!
- Contact:
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[HBM]Shadow
- Posts: 113
- Joined: Sun Mar 07, 2004 6:28 pm
- Location: Being A big mean Jackal!
- Contact:
you cann, just not add. i have a Q too. dose the comp fill in the hole where the vertices were deleted. and when you delet vertices what hapons with the skin. if you where to delete the turret what would happont to where the turrets skin should be. and how would a comp know where to put a new skin on a modded veical. where do you put the arangement a parts on the skin. how is the skin alinged with the veical, is there a point and angel that is specifyed to the comp to compinsate/. what if that point was deleted. iots driving me crazy. my head hurst ahhhhhhhhhh. noooooo what .... would .... noooooo. BOOM!!! X-(
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[HBM]Shadow
- Posts: 113
- Joined: Sun Mar 07, 2004 6:28 pm
- Location: Being A big mean Jackal!
- Contact:
this fucked up.
I tried splitting the banshee in half in 3dsm make it then mirror it -then export to obj and open in milkshape to export into hmt (for some reason i can't go straigh from max - hmt)
that didnt work so then i i deleted loads of vertaicies. tht didnt work
then i tried opening milkshape and only moving the vertavies, but it said too many vertacies?



what do you think? First model in 3dsm (more of a maya guy myself)
I tried splitting the banshee in half in 3dsm make it then mirror it -then export to obj and open in milkshape to export into hmt (for some reason i can't go straigh from max - hmt)
that didnt work so then i i deleted loads of vertaicies. tht didnt work
then i tried opening milkshape and only moving the vertavies, but it said too many vertacies?
what do you think? First model in 3dsm (more of a maya guy myself)



