Model injection

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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capnpooh6889





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Joined: Tue Sep 27, 2005 4:19 pm

Model injection

Post by capnpooh6889 »

I get an error everytime i try to inject a model using entity, i did it the same way as the old tut for darkmatter though. It says something about it has to be non-negative and smaller than the collection.
the old darkmatter tut said it have to be larger that the original though
almondo





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Post by almondo »

Is it a clean map, or have you already successfully injected a model into it?

I followed the old Dark Matter tutorial too, and was getting the same error (in Dark Matter, not Entity) when I tried to inject another model into a map that I had already injected a new model into. The way I got around it was by exporting all of my models, editing them to my liking, and then injecting them all at the same time (without closing Dark Matter between models). When I did that, everything worked fine.

I don't know if that is the problem you are having, or if that will even help you if you are using Entity, but I guess its worth a shot.

Good Luck.
ironballs





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Post by ironballs »

Did you use 3ds max or MilkShape for your model?
Yes, they're magnetic, if you were wondering. And yes, they do clank when I walk.
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a mammoth




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Post by a mammoth »

3ds max doesn't export .obj's like the halo apps like them, so you should use Milk shape to convert them to a .obj.
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ironballs





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Post by ironballs »

yea, there is a program to fix the errors for 3ds max but use milk shape
Yes, they're magnetic, if you were wondering. And yes, they do clank when I walk.
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kid908





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Post by kid908 »

ya my milkshape ran out and now i can't export nothing T.T . i can import but i can't export.
]{.][.Moha





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Post by ]{.][.Moha »

Anyone know the name of the program to fix the 3DSMax .obj's so i can search for it? I get the same error.
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